General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power

Unfolding Wind Rush (Combat)

Source Adventurer's Guide pg. 106, Inner Sea Combat pg. 13
Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.

Prerequisites: Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13th.

Benefit: When using Perfect Style and wielding thrown weapons, you can combine a full-attack action with a single move action. You must forgo the attack at your highest bonus but can take the remaining attacks as normal at any point during your movement. You can spend 1 ki point as a swift action to create a path of wind along your path of movement that functions as wind wall for 1 round; this effect does not affect your ranged attacks.

Combat Trick (from the Combat Stamina feat)

Source Weapon Master's Handbook pg. 25
You can spend 2 stamina points instead of 1 ki point when using Unfolding Wind Rush.