General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Subjective Slam (Combat)

Source Planar Adventures pg. 32
When in control of gravity, you can use your momentum to cause brutal impacts, transforming the very act of falling into a devastating weapon.

Prerequisites: Con 13; Wis 13; Subjective Mobility; base attack bonus +4 or monk level 3rd.

Benefit: While on a plane with subjective directional gravity, you halve all damage you take from impacts (such as falling damage). While on such a plane, if your “fall” would cause you to collide with a creature or object, you can slam into it with devastating force as a standard action. You must succeed at a touch attack to slam a creature or object, with a cumulative –1 penalty for every 50 feet of your current falling speed; at the GM’s discretion, you can automatically hit vast objects such as walls. A creature or object hit by this slam takes 1d6 points of bludgeoning damage for every 50 feet of current falling speed, to a maximum of 6d6, and begins falling at your current speed according to your current subjective directional gravity.