General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power

Strike Back (Combat)

Source PRPG Core Rulebook pg. 135
You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.

Prerequisites: Base attack bonus +11.

Benefit: You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach.

Combat Trick (from the Combat Stamina feat)

Source Pathfinder Unchained pg. 133
When you ready an action to attack someone outside of your melee reach, you can spend 5 stamina points to take a 5-foot step, but you must move closer to the attacking creature. You can take this 5-foot step even if your readied action includes a 5-foot step.

Mythic Strike Back

Source Mythic Adventures pg. 75
Your precise counterattacks degrade your foes’ advantages in combat.

Prerequisites: Strike Back.

Benefit: When you make a melee attack as a readied action against a foe outside your melee reach, you can take a 5-foot step toward that foe. If you expend one use of mythic power, you can move your speed toward the foe instead. Neither of these counts toward the movement made during your turn.