Archives of Nethys

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General
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Staggering Fist (Combat)

Source Advanced Class Guide pg. 157
When you engage in unarmed combat, you know just where to strike to stagger your foe.

Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2.

Benefit: When you damage a foe with your unarmed attack, you can also cause it to be staggered for 1 round (until just before your next turn). The target can avoid this with a successful Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier). You must declare that you are using this feat before you make your attack roll; thus, a failed attack roll ruins the attempt. You can attempt to use this feat once per day for every 4 character levels you have, but no more than once per round. Constructs, incorporeal creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.

Combat Trick

Source Pathfinder Unchained pg. 132
You can spend 5 stamina points to declare that you are using this feat after you’ve hit with an unarmed strike.