Archives of Nethys

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General
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Shot on the Run (Combat)

Source PRPG Core Rulebook pg. 133
You can move, fire a ranged weapon, and move again before your foes can react.

Prerequisites: Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement.

Normal: You cannot move before and after an attack with a ranged weapon.

Combat Trick

Source Pathfinder Unchained pg. 131
You can spend 5 stamina points to use this feat as a standard action instead of a full-round action.

Mythic Shot on the Run

Source Mythic Adventures pg. 73
With ease, you can snap off two shots while dashing across the battlefield.

Prerequisites: Shot on the Run, base attack bonus +6.

Benefit: Whenever you use Shot on the Run, you can make two ranged attacks at your highest base attack bonus at any point during your movement, instead of just one.