General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Numbing Blow (Combat)

Source Martial Arts Handbook pg. 22
You strike the weapons of your opponents so forcefully that they are unable to quickly recover or counterattack.

Prerequisites: Int 13, Str 13, Combat Expertise, Improved Disarm, Power Attack.

Benefit: Whenever you succeed at a combat maneuver check to disarm an opponent, the opponent must succeed at a Fortitude save (DC = 10 + your base attack bonus) or be hampered by the pain of the blow. For 1 round, if the target of your disarm combat maneuver failed its save, it can’t use the limb or limbs that had been wielding the disarmed weapon to wield a weapon or shield, provide somatic components for spells, or manipulate objects. This is a pain effect.