Noble Scion (Taldor Variant)Source War for the Crown Player's Guide pg. 10 You are a member of one of the significant noble families of Oppara, whether or not you remain in good standing with your family. In many cases, these families are Imperialists loyal to Maxillar Pythareus, and as such you either are a black sheep or your family has cut you off entirely.
Prerequisites: Charisma 13 or Child of Oppara trait, must be taken at 1st level.
Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and Knowledge (nobility) is always a class skill for you. You also gain an additional benefit depending on which family you belong to.
Basri: You come from the long line of ambassadors, diplomats, and travelers that make up the Basri, and your family maintains the strongest ties to the elven nation of Kyonin of any Taldan humans. Select one of the following as a bonus starting language: Celestial, Elven, Gnome, Sylvan. You gain proficiency in one of the following weapons: longbow (including composite), longsword, rapier, or shortbow (including composite). If you gain proficiency in all martial weapons at 1st level, you can instead select elven curve blade.
Clement: Your Garundi and Mwangi ancestors served Taldor proudly during the Sixth Army of Exploration and were awarded titles for their service. Your family, which has maintained their noble titles to this day, is known for keen insights and biting observations. You can substitute your Wisdom modifier for your Charisma modifier when attempting Diplomacy skill checks.
Corcina: Your family came to prominence during the Second Army of Exploration, and maintains a legacy as explorers and sailors. You gain a +1 bonus on Climb and Escape Artist checks, and a +2 bonus on Survival checks to navigate.
Karthis: Yours is a family of distinguished military veterans, charismatic demagogues, and xenophobic zealots. As the rest of the family becomes increasingly Imperialist, you have made no effort to remain in their good graces, but you retain the skills they taught you during a childhood of rigorous training. You can apply your Charisma modifier instead of your Dexterity modifier to Initiative checks.
Kastner: Your stalwart family defines itself by opposing your devil-worshiping Chelish cousins, a grudge that inspired some of Taldor’s greatest healers, priests, and negotiators. You gain one additional use per day of channel energy, lay on hands, or mesmerist tricks, or 3 additional rounds of bardic music per day. You gain only one of these benefits, even if you later acquire a second class that provides one of the other class features listed.
Lotheed: Your family ranks include the greatest wizards and arcane scholars in Taldor, and schooling in some of the most comprehensive arcane libraries in the Inner Sea was your birthright. If your Intelligence is 11 or higher, you gain the following spell-like abilities: 1/day—dancing lights, prestidigitation, read magic, unseen servant. The caster level for these effects is equal to one-half your class level.
Merosett: The cunning members of your large family, a longtime fixture in Oppara’s bureaucracy, specialize in tracking lineages and sidestepping red tape. You gain a +5 bonus on Bluff checks to send secret messages and Sense Motive checks to discern secret messages. You halve the time required to search through archives, navigate government offices, review contracts, or otherwise work with the complex bureaucracies your family has mastered for generations.
Stavian: As a close relative of the Grand Prince, yours has been a life of material comfort and indulgence, colored by constant threats and direct influence. You gain a +2 bonus on Fortitude saves against poison and on Will saves against enchantment spells of the charm and compulsion subschools.
Talbot: Your starkly conservative family are merchants and entrepreneurs first and aristocrats second, willing to forgo duty if they can instead pursue profit. They condemn would-be adventurers and readily oust them from the family ranks, leaving you an outcast. You gain a +2 bonus on one Profession skill of your choice. Once per day, you can use this Profession skill in place of a single Knowledge skill check.
Varima: Your family immigrated to Taldor from Vudra hundreds of years ago, and thanks to noble roots, extensive trade contacts, and an unparalleled skill in negotiation, soon developed into a steadfast fixture of Oppara’s social scene. Whenever you use Diplomacy to influence a crowd or a room (but not individuals), you can roll twice and use the better result.
Vernisant: Your family is descended from the great general Arnisant, who commanded Taldan forces during the Shining Crusade... and they will never let anyone forget it! Their fierce Imperialist support and nationalist fervor has left you alienated from your relatives now, but their emphasis on scholarship left a mark nonetheless. You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank.
Vinmark: Newcomers and outsiders, your Ulfen family was exalted to nobility 19 years ago, when Stavian III promoted your family patriarch to Baron of Oppara as a reward for service in the Ulfen Guard. Established aristocrats consider your family crude, choosing to leave them on the margins of Taldan politics unless a noble thinks they could use you to curry favor with the Grand Prince, but hard-won practicality and newborn cynicism grant you insight most Taldan nobles lack. Once per day when rolling a Sense Motive check, you may roll two dice and use the better result.
Zespire: Your family runs charities and lobbies heavily for social reform, leaving them with few friends among their Opparan peers but heartfelt support from the common folk and lesser nobility. You gain a +2 bonus on Diplomacy and Perform checks when dealing with common citizens and with nobles whose titles are limited to Lord, Lady, Knight, or Dame.
Special: This is a variant of the Noble Scion feat presented in Pathfinder Campaign Setting: The Inner Sea World Guide. If you take this version of the feat, you cannot also take the version presented in that book.
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