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Noble Scion

Source Inner Sea World Guide pg. 288
You are a member of a proud noble family, whether or not you remain in good standing with your family.

Prerequisites: Cha 13, must be taken at 1st level.

Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you.

When you select this feat, choose one of the benefits listed below that matches the flavor of your noble family. Work with your GM to ensure that your choice is appropriate.

Scion of the Arts: You gain a +1 bonus on all Perform checks, and Perform is always a class skill for you. If you have the bardic performance ability, you can use that ability for an additional 3 rounds per day.
Scion of Lore: You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank.
Scion of Magic: You gain one of the following languages as a bonus language: Abyssal, Aklo, Celestial, Draconic, Infernal, or Sylvan. Once per day, as a free action, you can gain a +2 bonus on any Spellcraft check you make. You must spend the free action to gain this bonus before you make the check.
Scion of Peace: Whenever you take 10 on a Wisdom-based skill, treat the result as if you had rolled a 13 instead of a 10.
Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.

Note: Pathfinder Player Companion: Heroes of the High Court p.5) Noble houses throughout Golarion train their courts to focus on the ideals and skills most appropriate for their given region. The Noble Scion feat (Pathfinder Campaign Setting: The Inner Sea World Guide 288) provides benefits to noble characters. Presented below are a number of benefits that can be taken in place of the standard selection of benefits provided by the feat.

Scion of Absalom: You gain one of the following languages as a bonus language: Dwarven, Elven, Giant, Gnome, Halfling, or Orc. You gain a +1 bonus on Diplomacy checks when interacting with a creature that shares this bonus language.

Scion of Brevoy: You gain a +2 bonus on Bluff checks against other nobles or members of a noble court.

Scion of Cheliax: You gain a +1 bonus on Knowledge (planes) checks and treat your caster level as 1 higher when attempting to bind or call a devil.

Scion of Goka: Choose either Sleight of Hand or Stealth. While you are in a small city or larger settlement, you can take 10 with the chosen skill, even while rushed or threatened.

Scion of Highhelm: You use your Constitution modifier instead of your Charisma modifier for the purpose of the Leadership feat.

Scion of Irrisen: You reduce the amount of nonlethal damage you take from exposure to cold by 4 (minimum 0).

Scion of Jalmeray: Once per day, you can reroll a save against a psychic spell and gain a +2 bonus on that reroll.

Scion of Katapesh: Once per day, you can attempt a Diplomacy check to reduce the cost of an item by 10% (DC = 15, + 1 for every 500 gp of the item’s base cost). The item must have a market value of 5,000 gp or less.

Scion of Kyonin: You use your Dexterity modifier instead of your Charisma modifier for the purpose of the Leadership feat.

Scion of Nidal: You gain low-light vision. If you already have low-light vision, you instead gain a +2 bonus on Perception checks in areas of dim light.

Scion of Numeria: You gain a +1 bonus on skill checks when interacting with technology (Pathfinder Campaign Setting: Technology Guide 5) and a +2 bonus on damage rolls against creatures of the robot subtype.

Scion of Osirion: You reduce the amount of nonlethal damage you take from heat exposure by 2 (minimum 0). Additionally, you require only a gallon of water per day to avoid dehydration in hot climates.

Scion of Qadira: Once per day, when attempting to negate an attack with Mounted Combat, you can roll twice and take the better result. Ride is a class skill for you.

Scion of the River Kingdoms: Whenever you take 10 on Handle Animal, Knowledge (nature), Perception, Ride, or Survival checks, treat the result as if you had rolled a 13 instead of a 10.

Scion of Taldor: You gain a +2 bonus on Charisma-based checks when interacting with nobles or members of a noble court.

Scion of Ustalav: Once per day as a free action, you can suppress any fear effects affecting you for a number of rounds equal to half your Hit Dice (minimum 1) even if you could not normally take actions due to your fear. Knowledge (religion) is a class skill for you.