General | Combat Stamina
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Monster | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Improved Second Chance (Combat)

Source Advanced Player's Guide pg. 163
You can turn a missed strike into a second chance without sacrificing later attacks.

Prerequisites: Int 13, Combat Expertise, Second Chance, base attack bonus +11.

Benefit: When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at a –5 penalty to each attack.

Normal: When using the Second Chance feat, you must normally forgo the rest of your attacks that turn.

Combat Trick (from the Combat Stamina feat)

Source Pathfinder Unchained pg. 123
You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to use Second ChanceAPG to reroll any attack after the first in a full attack at the same bonus. If you use Second Chance more than once in the same full attack, the penalties stack.