Grenade ExpertSource Pathfinder #115: Trail of the Hunted pg. 74 You are skilled at both manufacturing and using alchemical grenades.
Prerequisites: Throw Anything.
Benefit: When you light an alchemical grenade (such as a fuse grenade, pellet grenade, or sting grenade) you select how many rounds later the grenade explodes (minimum 1 round, maximum 3 rounds). In addition, you gain a +4 bonus on Craft (alchemy) checks to craft grenades.
Normal: Alchemical grenades explode 1d3 rounds after the fuse is lit.
|