Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

General
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Far Shot (Combat)

Source PRPG Core Rulebook pg. 124
You are more accurate at longer ranges.

Prerequisites: Point-Blank Shot.

Benefit: You only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.

Normal: You suffer a –2 penalty per full range increment between you and your target.

Combat Trick

Source Pathfinder Unchained pg. 119
When making a single ranged attack as a standard action, you can spend 5 stamina points to ignore all range penalties on that attack.

Mythic Far Shot

Source Mythic Adventures pg. 65
You make long-ranged attacks with remarkable accuracy.

Prerequisites: Far Shot.

Benefit: As a swift action, you can expend one use of mythic power to ignore all range increment penalties for your ranged attacks until the end of your turn.