Dynasty Founder (Story)Source Quests and Campaigns pg. 9 You will claim rulership of a city, whether under a larger
government or independently.
Prerequisites: You must have lived in the chosen city for
at least 1 year or be the heir of a former city leader.
Benefit: You gain followers as if you had the Leadership
feat, although you cannot attract followers of a level
higher than your level – 2. If you also have the Leadership
feat, increase your Leadership score by 3 for the purpose
of determining how many followers you have.
Goal: Thwart all rivals to rulership over the chosen
region, including at least one challenging foe.
Completion Benefit: You gain control of the settlement
(see the settlement rules in the Pathfinder RPG GameMastery
Guide). Upon gaining this benefit and once per year
thereafter, you can attempt to alter the settlement in one of
the following ways by attempting a DC 25 Diplomacy check
modified by the settlement’s Society modifier or a DC 25
Intimidate check modified by its Law modifier:
- Move the settlement’s alignment 1 step closer to yours
along either the good-evil or law-chaos axis.
- Replace one settlement quality with another.
- Change the government type.
- Significantly alter the laws.
Failure indicates that popular opinion in the city
successfully opposes you.
In addition, from now on, your followers gain a +1
morale bonus on attack rolls and saving throws as long
as they can see you.
Special: For groups using the kingdom-building
rules from Pathfinder RPG Ultimate Campaign, you can
optionally use the rules for establishing a settlement to
complete the goal of this story feat.
Suggested Traits: Domineering, Inspiring, Natural-
Born LeaderAPG.
Possible Dynasty Founder Quests
d12 | Quest |
1 | Trollheim awaits the slayer of a linnorm to claim the city’s
empty throne (page 105). |
2 | Whispers of rebellion against House Surtova draw you
toward Restov in Brevoy (page 53). |
3 | River Kingdoms denizens respect openly seizing what you
want, and you want the throne of a River Kingdom, such
as that of King Irovetti of Pitax (page 163). |
4 | Mendev’s understaffed fringe cities wait to be claimed by
valiant crusaders (page 119). |
5 | You believe that the Black Sovereign has ruled Numeria’s
capital of Starfall for too long (page 145). |
6 | Riddleport in Varisia is chaotic and poorly governed, but
a strong leader might become ruler with enough support
from one of its various factions (page 197). |
7 | Outlaws lairing in the Vergan Forest will need a strong
leader if they are to successfully rebel against the living
god Razmir (page 161). |
8 | The ruler of Lastwall (or some other randomly
determined nation) promises rulership of a city to any
hero who can slay a menacing dragon in the nearby
woods (page 100). |
9 | The empire of Minkai in Tian Xia has been in a state of
turmoil since Emperor Shigure Higashiyama was deposed
by his own clansmen. If you are to seize a kingdom in the
Dragon Empires, now is the time (page 208). |
10 | If you can slay the dreaded creature known as the Devil
in Gray in Lozeri of Ustalav, then perhaps you can inspire
enough faith in the surrounding populace to usurp the
ruling council of Courtaud (page 193). |
11 | The Byzantine nature of Taldor’s burdensome bureaucracy
can make it easy for a silver-tongued beguiler to achieve
some station of power in the nation (page 184). |
12 | By winning the Free Captain’s Regatta in the Shackles,
you hope to achieve a place on the infamous Pirate
Council and gain control of your own island (page 171). |
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