Dazing Assault (Combat)Source Advanced Player's Guide pg. 157 You can daze foes with wild attacks.
Prerequisites: Str 13, Power Attack, base attack bonus +11.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.Source Pathfinder Unchained pg. 116 After hitting an opponent with a melee attack, you can spend 5 stamina points to attempt to daze that opponent as if using this feat.
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