Artifact Hunter (Story)Source Quests and Campaigns pg. 7 You seek an artifact—either a specific one or merely any
 item of legendary prowess—with dogged tenacity.
  Prerequisites: You must have come within sight of a
 legendary artifact at some point in your past.
  Benefit: You gain a +2 bonus on Use Magic Device
 checks when emulating a class feature, ability score, race,
 or alignment. If you have 10 or more ranks in Use Magic
 Device, this bonus increases to +4. In addition, once per
 day, instead of attempting a Use Magic Device check
 normally, you can choose to determine the result as if you
 had rolled a 15. If you have 10 or more ranks in Use Magic
 Device, you can use this ability twice per day.
  Goal: Claim ownership of an artifact.
  Completion Benefit: You learn how to coax the most
 out of your magic items. Three times per day when you
 activate a use-activated or command word magic item,
 you can increase the item’s effective caster level by +2 as a
 free action. You can use this ability once per round.
 
  Suggested Traits: Dangerously CuriousAPG, Fortunate,
 Secret-Keeper.
 Possible Artifact Hunter Quests
 | d12 | Quest |  
 | 1 | You seek to wrest the missing piece of the long-shattered
 Shield of Aroden from the lich-king Tar-Baphon, restore
 the artifact to its original power, and use it to slay that
 greatest of evils once and for all (page 300). |  
 | 2 | You’ve read extensive reports in the Pathfinder
 Chronicles of the lost city of Ninshabur in Casmaron, and
 you’ve determined to search for the myriad artifacts
 that supposedly still lay dormant beneath the rubble of
 that forsaken metropolis (page 206). |  
 | 3 | Whether for reasons benevolent or malign, you’ve
 decided that the legendary blade Blackaxe has been
 carried by the nascent demon lord Treerazer for too long.
 You seek to claim the weapon for yourself, either so you
 may destroy it, use it for your own cruel ends, or simply
 to weaken the nascent demon lord himself (page 299). |  
 | 4 | Someone has been stealing life-prolonging sun orchid
 elixir from agents of Pashow—and you’re hoping to get
 a vial for yourself (page 189). |  
 | 5 | The haunted Crypt of Angus Amberleg is said to lie
 under the jungles of Mediogalti Island and contain
 the booty from over a hundred raided ships, including
 Amberleg’s knucklebone of fickle fortune (page 115). |  
 | 6 | The dwarven siege engine Worldbreaker was lost by
 Taldor to the Gorilla King of the Mwangi Expanse ages
 ago, and it possibly still sits in the vaults beneath Usaro
 (page 183). |  
 | 7 | It is well known that a deck of many things was used
 to construct Castle Everstand in Lastwall. You’re intent
 on figuring out what happened to the artifact afterward
 (page 99). |  
 | 8 | A rift to the Shadow Plane in the Nidalese city of Ridwan
 may be a clue to the whereabouts of the legendary
 Shadowstaff (page 137). |  
 | 9 | You have heard of the fabled wardstones that
 quarantine the demonic incursion stemming from
 the Worldwound, and you seek to claim one of these
 magical menhirs for your own purposes (page 301). |  
 | 10 | The artifacts of ancient Azlant have long piqued your
 interest, and you are determined to find some of these
 relics for yourself, even if it means traveling to the
 sunken continent itself (page 12). |  
 | 11 | You know that the elves used the power of the socalled
 Sovyrian Stone to accomplish a mass exodus from
 Golarion to their homeland in Sovyrian, but you seek
 to find this mysterious artifact to realize its powers for
 yourself (page 94). |  
 | 12 | The elves of the Mordant Spire claim to be the true
 inheritors of the Azlanti legacy, including that peoples’
 famous artifacts—an assertion with which you are at
 odds (page 181). |   
         |