Artifact Hunter (Story)Source Quests and Campaigns pg. 7 You seek an artifact—either a specific one or merely any
item of legendary prowess—with dogged tenacity.
Prerequisites: You must have come within sight of a
legendary artifact at some point in your past.
Benefit: You gain a +2 bonus on Use Magic Device
checks when emulating a class feature, ability score, race,
or alignment. If you have 10 or more ranks in Use Magic
Device, this bonus increases to +4. In addition, once per
day, instead of attempting a Use Magic Device check
normally, you can choose to determine the result as if you
had rolled a 15. If you have 10 or more ranks in Use Magic
Device, you can use this ability twice per day.
Goal: Claim ownership of an artifact.
Completion Benefit: You learn how to coax the most
out of your magic items. Three times per day when you
activate a use-activated or command word magic item,
you can increase the item’s effective caster level by +2 as a
free action. You can use this ability once per round.
Suggested Traits: Dangerously CuriousAPG, Fortunate,
Secret-Keeper.
Possible Artifact Hunter Quests
d12 | Quest |
1 | You seek to wrest the missing piece of the long-shattered
Shield of Aroden from the lich-king Tar-Baphon, restore
the artifact to its original power, and use it to slay that
greatest of evils once and for all (page 300). |
2 | You’ve read extensive reports in the Pathfinder
Chronicles of the lost city of Ninshabur in Casmaron, and
you’ve determined to search for the myriad artifacts
that supposedly still lay dormant beneath the rubble of
that forsaken metropolis (page 206). |
3 | Whether for reasons benevolent or malign, you’ve
decided that the legendary blade Blackaxe has been
carried by the nascent demon lord Treerazer for too long.
You seek to claim the weapon for yourself, either so you
may destroy it, use it for your own cruel ends, or simply
to weaken the nascent demon lord himself (page 299). |
4 | Someone has been stealing life-prolonging sun orchid
elixir from agents of Pashow—and you’re hoping to get
a vial for yourself (page 189). |
5 | The haunted Crypt of Angus Amberleg is said to lie
under the jungles of Mediogalti Island and contain
the booty from over a hundred raided ships, including
Amberleg’s knucklebone of fickle fortune (page 115). |
6 | The dwarven siege engine Worldbreaker was lost by
Taldor to the Gorilla King of the Mwangi Expanse ages
ago, and it possibly still sits in the vaults beneath Usaro
(page 183). |
7 | It is well known that a deck of many things was used
to construct Castle Everstand in Lastwall. You’re intent
on figuring out what happened to the artifact afterward
(page 99). |
8 | A rift to the Shadow Plane in the Nidalese city of Ridwan
may be a clue to the whereabouts of the legendary
Shadowstaff (page 137). |
9 | You have heard of the fabled wardstones that
quarantine the demonic incursion stemming from
the Worldwound, and you seek to claim one of these
magical menhirs for your own purposes (page 301). |
10 | The artifacts of ancient Azlant have long piqued your
interest, and you are determined to find some of these
relics for yourself, even if it means traveling to the
sunken continent itself (page 12). |
11 | You know that the elves used the power of the socalled
Sovyrian Stone to accomplish a mass exodus from
Golarion to their homeland in Sovyrian, but you seek
to find this mysterious artifact to realize its powers for
yourself (page 94). |
12 | The elves of the Mordant Spire claim to be the true
inheritors of the Azlanti legacy, including that peoples’
famous artifacts—an assertion with which you are at
odds (page 181). |
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