1st-LevelAbjuration  Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
   Antitoxin Touch: Protect a creautre from incedental exposure to poison
   Endure ElementsY: Exist comfortably in hot or cold regions.
   FirebellyR: Breathe fire and become resistant to it.
   Invisibility Alarm: As alarm, but reacting only to invisible creatures.
   Obscure PoisonM: Make it harder to detect a poison or venomous creature.
   Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
   Shield: Invisible disc gives +4 to AC, blocks magic missiles.
   Shock Shield: A shield of force protects you until you dismiss it in an explosion of electricity.
   Waterproof: Target becomes waterproof for the spells duration
 Conjuration  Adhesive Spittle: Spit a tanglefoot bag at a creature. Alleviate Addiction: Ignore the effects of addictions.
   Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). Instant Clot: Touched creature doesn't bleed
 Divination  Anticipate PerilY: Target gains a bonus on one initiative check.
   Authenticating Gaze: Gain a bonus on Appraise/Linguistics checks related to books and scrolls, along with some magical detection abilities.
   Comprehend Languages: You understand all languages.
   Detect Metal: Detect metal objects or creatures.
   Detect Secret Doors: Reveals hidden doors within 60 ft.
   Detect Undead: Reveals undead within 60 ft.
   Heightened Awareness: Your recall and ability to process information improve.
   Identify: Gives +10 bonus to identify magic items.
   Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed.
   Petulengro's Validation: Detect what creature a missing portion came from.
   Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises
   See Alignment: Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
   Skim: Read four times faster than normal
   Speechreader's Sight: Read lips from a distance
   Starsight: Observe the night sky as if it were a clear and unobstructed night.
   True Skill: Gain an insight bonus equal to half your caster level on one skill check
   True StrikeY: +20 on your next attack roll.
 EnchantmentCoward's Cowl: Enhance a target’s defensive instincts.
 Illusion  BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth.
   Blurred Movement: As blur, but only while you are moving.
   Disguise Self: Changes your appearance.
   Illusion of Calm: You appear to be standing still, even when you take some actions.
 Necromancy  Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you.
   Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
   Skin TagM: Curse food or drink to gain afamilar connection to the creature 
 Transmutation  Ant Haul: Triples carrying capacity of a creature.
   Body Capacitance: Store electricity attacks used against you and release the energy as a touch attack.
   Bomber's Eye: Increases thrown weapon range; +1 attack.
   Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Chameleon Scales: Change the color of your skin to something else.
   Coin Shot: Turn coins into deadly projectiles.
   Crafter's Fortune: Subject gains +5 on next Craft check.
   Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail.
   Expeditious RetreatY: Your base land speed increases by 30 ft.
   Fabricate Disguise: Create a disguise in an instant.
   False Face: Polymorph into a disguised identity
   Ferment: Affected liquid becomes alcoholic Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
   Jump: Subject gets bonus on Acrobatics checks.
   Keen Senses: Subject gains +2 Perception, low-light vision.
   LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush.
   Long Arm: Your arms lengthen, giving you extra reach.
   Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired.
   Monkey Fish: Gain a climb speed and a swim speed of 10 ft. for a time.
   Negate Aroma: Subject cannot be tracked by scent. Pesh VigorM: Increase target’s strength with consumption of pesh.
   Polypurpose Panacea: Gain a relaxing or entertaining effect.
   Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
   Reduce PersonY: Humanoid creature halves in size. Spirit Share: Grant beneficial liquids with a touch
   Stone Fist: Your unarmed strikes are lethal.
   Targeted Bomb Admixture: Empowers bombs you throw to deal more damage to a single creature. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
   Touch of the Sea: Swim speed becomes 30 ft.
   Urban GraceR: Move through crowds and urban settings with ease.
   Vocal Alteration: Disguise target's voice.
   Wizened Appearance: Make a target appear as an older version of itself.
   Youthful Appearance: Target appears younger.
 2nd-LevelAbjuration  Bullet Shield: You gain a +4 deflection bonus to AC against firearm attacks.
   Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you
   Dream Shield: Ward a target’s mind to protect them while unconscious.
   Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
   Nondetection, Lesser: As nondetection, but only protects against spells that target an area
   Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
   Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus.
   Radiation Ward: Protect a creature against radiation
   Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
   Stabilize Pressure: Target immediately adjusts to the surrounding pressure
   Undetectable Alignment: Conceals alignment for 24 hours.
 Conjuration  Ablative BarrierY: Surrounds the target with layers of force.
   Curative DistillationM: Enhance an healing remady
   Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
   Delay DiseaseR: Grant the target temporary immunity to disease.
   Delay Poison: Stops poison from harming target for 1 hour/level.
   Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
   Shadow Bomb Admixture: Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
   Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth
   Vomit Swarm: Produces a spider swarm that fights for you.
   Waters of LamashtuMY: Create a poison which looks like clean and pure water.
 Divination  Aram Zey's FocusF: Grant the trapfinding ability or a +5 Disable Device bonus.
   Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area. Blood Transcription: Learn a spell from the target's blood.
   Detect Thoughts: Allows “listening” to surface thoughts.
   Enchantment Sight: See enchantment spells active on creatures
   Focused Scrutiny: Gain skill bonuses when interacting with the target.
   Identifier's Eye: As per detect magic, except affecting a creature you touch
   See Invisibility: Reveals invisible creatures or objects.
   Undeath Sense: As per detect undead, but affecting a creature you touch
 Enchantment  Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
   Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
   Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
   Stalwart Resolve: Ignore the effects of ability damage and penalties to one score.
 Evocation  Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
   Defensive Shock: Electricity damages your attackers.
   Elemental Touch: Gain energy damage touch attack.
   Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface
   Fiery Runes: Charge a weapon with magical fiery runes.
   Fire Breath: Exhale a cone of flame at will.
   Fire Sneeze: Sneeze flame to set your enemies on fire and knock them prone.
   Fire's FriendR: Cloak yourself in flames that harm nearby enemies. Heroic FortuneFM: Grant a temporary hero point.
   Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
   Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability 
 Illusion  Blur: Attacks miss subject 20% of the time.
   Ghostly Disguise: You look like a ghost of yourself.
   Hidden Blades: Turn weapon or ammunition invisible
   InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
   Invisibility Bubble: As invisibility, but altered to work better underwater
   Minor DreamR: As the dream spell, except delivering a shorter message.
   Shifted Steps: Make a target sound as if elsewhere.
 Necromancy  Catatonia: Make a willing target appear to be dead.
   Deathwine: Turn a potion into a pool of necromantic energy.
   False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
   Languid VenomM: Delay a poison's onset and hide its presence.
   Skinsend: Animate and possess your own skin as if it were a separate creature.
   Sweat PoisonR: Secrete a poison from your skin
 Transmutation  Acute Senses: Subject gains a bonus on Perception checks.
   Adhesive Blood: Attackers’ weapons stick to your gluey blood.
   Air Step: Tread unsteadily on air, with limitations.
   Alchemical Allocation: Gain potion's benefits without consuming it.
   Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
   Alter Self: Assume form of a Small or Medium humanoid. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
   Animal AspectY: You gain some of the beneficial qualities of an animal.
   Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.
   BarkskinY: Grants +2 (or higher) enhancement to natural armor.
   Bear's Endurance: Subject gains +4 to Con for 1 min./level.
   Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you.
   Bull's Strength: Subject gains +4 to Str for 1 min./level.
   Cat's Grace: Subject gains +4 to Dex for 1 min./level.
   Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Contact High: Duplicate a drug’s effects on others.
   Daggermark's Exchange: Transmute one poison into another of equal or lesser value
   Darkvision: See 60 ft. in total darkness.
   Dongun Shaper's Touch: Temporarily reshape nonmagical materials
   Dragonvoice: Emulate the vocal inflections of dragons.
   Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
   Empower Holy Water: Empower holy water to deal more damage to the undead.
   Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
   False Age: Change to become one age category younger or older
   First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living.
   Fox's Cunning: Subject gains +4 to Int for 1 min./level.
   Full PouchM: Divide a consumable alchemical item into two nearly identical copies.
   Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks.
   Human Potential: Grant target a +2 enhancement bonus to an ability score. Ignoble Form: Transform the target into a half-elf form. Imbue With Addiction: Target becomes addicted to a drug.
   Invigorating Poison: Transform the negative effects of a poison into positive ones. Ironskin: Harden your skin into iron. Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
   Kinetic Reverberation: Channels the force of an enemy's attack back into its weapon.
   LevitateY: Subject moves up and down at your direction.
   Overstimulate: Target creature gains the ferocity ability
   Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
   Perceive Cues: +5 Perception and Sense Motive 10 min./level.
   Pouncing Fury: Make a full attack with your claws after a charge
   Quick Change: Use change shape as a swift action and surprise foes. Scale Spikes: Enhance a target’s scales with jagged spikes.
   Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
   Spider ClimbY: Grants ability to walk on walls and ceilings.
   SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease.
   Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk.
   Touch InjectionY: You can deliver an infusion, elixir, poison, or potion as a touch attack.
   Transmute Potion to Poison: Spit poison onto weapon after drinking potion.
   Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around.
   Venomous BiteM: Enhance a target creature’s bite with poison.
 3rd-LevelAbjuration  Caustic Safeguard: Imbue an object with an acidic protective ward.
   Clay Skin: Grants DR 5/Adamantine
   Darkvault: Ward shadows so light cannot penetrate them.
   Dragon Turtle Shell: Treat the natural attack damage of a creature attacking you as five sizes smaller.
   Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched.
   Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
   Guarding Knowledge: Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check
   NondetectionM: Hides subject from divination, scrying.
   Pressure Adaptation: Target acclimates to pressure changes more quickly
   Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched.
   Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
   Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack
   Remove Curse: Frees object or person from curse.
   Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
 ConjurationCreate Drug: Conjure a drug.
   Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
   Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched. Lead Plating: Enclose the target in a thin sheath of lead.
   Nauseating Trail: Creature leaves a trail of stinking cloud squares. Penumbral Disguise: Mask your features with shadowy illumination.
   Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch
   Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
   Remove Disease: Cures all diseases affecting subject. Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
 Divination  Arcane Sight: Magical auras become visible to you.
   Aura Sight: Alignment auras become visible to you.
   Glimpse the Hidden: As per see invisibility, except affecting a creature you touch
   Hypercognition: Rapidly recall everything you know about a subject.
   Seek Thoughts: Detects thinking creatures' thoughts.
   Tongues: Speak and understand any language.
   Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
 Enchantment  Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects.
   Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
   HeroismY: Gives +2 on attack rolls, saves, skill checks.
   Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
 Evocation  Apsu's Shining Scales: Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
   Draconic ReservoirY: Subject can absorb energy damage and enhance melee attacks with it.
   Elemental Aura: Creates an aura of energy around you.
   Lightning Lash Bomb Admixture: Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
 Illusion  Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
   Displacement: Attacks miss subject 50% of the time.
   Selective Invisibility: Allow one creature to see you while invisible.
 Necromancy  Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others.
   Marionette Possession: As magic jar, but limited to line of sight.
 Transmutation  Absorbing Touch: Caster absorbs an item for 1 day/level.
   Age Resistance, Lesser: Ignore penalties from middle age.
   Air Breathing: Allow creatures to breathe air.
   Amplify Elixir: Empowers or extends the effects of any potion or elixir.
   Anchored Step: Vines beneath your feet stabilize you but slow you down.
   Animal Aspect, Greater: As animal aspect, but you gain two animal qualities.
   Assume Appearance: Use a creature's corpse to adopt its form Barghest FeastR: Absorb power by devouring a humanoid corpse.
   Beast Shape IY: You take the form and some of the powers of a Small or Medium animal. Blood ScentR: Magnify the target’s ability to smell the presence of blood.
   Blood SentinelM: Animate an animal sculpture to be your temporary familiar.
   Bloodhound: Gives caster the scent special ability.
   Bouncing Bomb Admixture: Deal direct damage to one creature who would have recieved splash damage
   BurrowY: Target gains a burrow speed of 15.
   Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
   Channel VigorR: Focus your energy into a specific part of your body, giving you various enhancements.
   Claim Identity: Steal a creature's face
   Countless Eyes: Extra eyes give all-around vision.
   Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched.
   Disable Construct: Touch attack makes a construct helpless for 1 round/level.
   Drain Poison: Drain a creature’s poison and apply it to your weapon.
   Eruptive Pustules: Acid boils burst when you are attacked.
   Fey Form I: Assume the form of a Small or Medium fey creature
   Fire TrailR: Leak a trail of flame that follows your every step.
   FlyY: Subject flies at speed of 60 ft.
   Gaseous FormY: Subject becomes insubstantial and can fly slowly.
   HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
   Infuse Self: Assume the form of a native outsider
   Ja Noi Aspect: Take on the appearance and some qualities of a ja noi oni.
   Liquefy: Transmute an object into a liquid version of itself.
   Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid.
   Orchid's DropM: Add a potent healing effect to your mutagens.
   Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers. Qlippoth Appearance: Assault the mind of your enemies with your hideous face
   Rags to Riches: Enhance an object to function as if it were masterwork quality.
   Repugnant Taste: Foul liquid nauseates creatures that bite the target
   Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts.
   Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.
   Temporary Graft: Graft a body part onto yourself to gain one of several benefits
   Thorn Body: Your attackers take 1d6 +1 damage/level.
   Toxic Blood: Turn your blood into venom, poisoning creatures that wound you
   Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
   Water Breathing: Subjects can breathe underwater.
   Wing ThornsR: Sprout poisonous thorns from your wings.
 4th-LevelAbjurationAbsorbing Barrier: Protect an area from ranged attacks
   Enchantment Foil: Trick opponents who try to cast enchantments on you.
   Freedom of Movement: Subject moves normally despite impediments to restrict movement.
   Healing WarmthR: Gain protection from fire, use absorbed energy to heal others.
   Spell Immunity: Subject is immune to one spell per 4 levels.
   StoneskinMY: Grants DR 10/adamantine.
 Conjuration  Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
   Duplicate Familiar: Create a duplicate of your familiar.
   Flash Forward: Charge, then teleport back to starting poisiton
   Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Purify Body: Heal a creature and remove its physical impairments
   RestorationM: Restores level and ability score drains.
   Touch of Slime: Touch infests a target with green slime.
   Viper Bomb Admixture: Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
 Divination  Arcane Eye: Invisible floating eye moves 30 ft./round.
   Discern Lies: Reveals deliberate falsehoods. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
   Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
 Enchantment  Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers.
 Evocation  Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
   DetonateM: Inflicts 1d8/level energy damage to all creatures within 15 ft.
   Dragon's BreathY: Gives you a dragon's breath weapon.
   Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold.
   Unbearable Brightness: Your glowing body dazzles or blinds others.
   Vitriolic Mist: As fire shield, except acid damage.
 Illusion  Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
 Necromancy  Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists.
   Decollate: Target can safely remove its head Earsend: Animate and send your ear to spy for you
   False Life, Greater: Gain 2d10 temporary hp + 1/level. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
 Transmutation  Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body.
   Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
   Age Resistance: Ignore penalties from old age.
   Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
   Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal. Blightburn Weapon: Transform a weapon into pure blightburn.
   Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
   Concealed Breath: Hold breath without negative effects
   Crimson Breath: Spit poison at a creature
   Darkvision, Greater: See 120 ft. in total darkness.
   DissolutionM: Cause a tiny item to vanish from existence. Earth GlideR: Allow a target to swim through stone, dirt, and other earth.
   Echolocation: Sonic sense gives you blindsight 40 ft.
   Elemental Body IY: Turns you into a Small elemental.
   Eyes of the Void: See 60 ft. in darkness, including magical darkness.
   Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
   Hobbling Bomb AdmixtureR: Slow creatures hit by your bombs.
   Innocuous Shape: Creatures actions are seen as innocent
   Miasmatic FormMR: As gaseous form, except the form is dangerous to creatures who touch it.
   Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid.
   Mutagenic Touch: You can pass a weaker version of your mutagen to another creature.
   Naga Shape IR: Take the form of a Large naga
   Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
   Rubberskin: Convert bludgeoning and falling damage into nonlethal damage.
   Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time. Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus.
   Scorching Ash FormRY: Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through.
   Tail Strike: Grow a tail and gain a tail slam attack.
   Universal FormulaM: Acts as any extract 3rd level or lower.
   Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.
 5th-LevelAbjuration  Spell Resistance: Subject gains SR 12 + level.
   Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched.
 Conjuration  Resurgent TransformationM: Gain second wind when close to death.
 Divination  Ancestral Memory: Petition your ancestors for aid, gaining a +5 bonus to Intelligence-based skill checks.
   Contact Other Plane: Lets you ask question of extraplanar entity.
   Glimpse of TruthM: Gain true seeing for 1 round.
   Mask from DivinationM: Protect a creature from divination effects
   Unerring Tracker: Follow an entire trail unerringly.
 Enchantment  Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
   Languid Bomb Admixture: Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
 Evocation  SendingY: Delivers short message anywhere, instantly.
 Illusion  DreamY: Sends message to anyone sleeping.
   Dream Reality: Cause a creature to think it is dreaming
   NightmareY: Sends vision dealing 1d10 damage, fatigue.
 Necromancy  Magic JarF: Enables possession of another creature.
 Transmutation  Age Resistance, Greater: Ignore penalties from venerable age.
   Air Walk, Communal: As air walk, but you may divide the duration among creatures touched.
   Beast Shape IIIY: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
   Delayed Consumption: Extract doesn't come into effect until you want it to.
   Dust Form: You become an incorporeal creature of dust for a short period of time.
   Elemental Body IIY: Turns you into a Medium elemental.
   Elude TimeM: Puts you in temporary suspended animation.
   Fey Form II: assume the form of a Tiny or Large fey creature Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc.
   Monstrous Physique IIIY: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
   Naga Shape IIR: As naga shape I, with improved abilities
   Ooze Form I: Assume the form of a Small or Medium ooze creature
   Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
   Planar Adaptation: Resist harmful effects of other plane.
   Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane.
   Plant Shape I: Turns you into a Small or Medium plant.
   Polymorph: Gives one willing subject a new form.
   Shapechanger's Gift: Temporarily change a target into an animal, humanoid, or monstrous humanoid
   Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone.
   Transfiguring TouchM: Transmute a touched object to iron, paper, or wood Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.
   Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
   Vermin Shape IIY: As vermin shape, but Tiny or Large.
 6th-LevelAbjuration  Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
 Conjuration  HealY: Cures 10 points/level damage, all diseases and mental conditions.
   Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
   Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
 Divination  Analyze DweomerF: Reveals magical aspects of subject.
   True SeeingM: Lets you see all things as they really are.
 Evocation  Caging Bomb Admixture: Your bombs create a cage of force that traps creatures inside the bomb's splash radius.
 Illusion  Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
   MisleadY: Turns you invisible and creates illusory double.
   Shadow Walk: Step into shadow to travel rapidly.
 Necromancy  Eyebite: Target becomes panicked, sickened, and/or comatose.
   Plague BearerR: Make the target a carrier of numerous diseases.
 Transmutation  Beast Shape IVY: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Borrowed TimeY: Take extra swift actions at the cost of Con damage.
   Elemental Body IIIY: Turns you into a Large elemental.
   Fey Form III: Assume the form of a Diminutive or Huge fey creature
   Form of the Alien Dragon I: Turns you into a Medium esoteric or outer dragon.
   Form of the Dragon IY: Turns you into a Medium dragon.
   Form of the Exotic Dragon I: Turns you into a Medium imperial or primal dragon
   Giant Form I: Turns you into a Large giant. Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.
   Monstrous Physique IVY: As monstrous physique III, with more abilities.
   Naga Shape IIIR: As naga shape I, with greater abilities
   Ooze Form II: Assume the form of a Large ooze creature
   Plant Shape II: Turns you into a Large plant creature.
   Sonic Form: Turn yourself into a creature of semisolid sound.
   Statue: Subject can become a statue at will.
   TransformationY: You gain combat bonuses.
   Transmute Golem: Turn one type of golem into another.
   Twin Form: Creates controllable duplicate of you.
   Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
   Verminous Transformation: Partially transform into a swarm.
   Wind Walk: You and your allies turn vaporous and travel fast. 
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