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Occult Rituals


Paladin Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

1st-Level

Abjuration

Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Endure ElementsY: Exist comfortably in hot or cold regions.
Fallback StrategyR: Gain a free re-roll while this spell is active.
Fastidiousness: Keep yourself and your equipment clean and dry
FirebellyR: Breathe fire and become resistant to it.
Grace: Movement doesn't provoke attacks of opportunity.
Hedging Weapons: Floating weapons protect you and make ranged attacks
Litany of Duty: Reroll a failed save against an effect that would force you to take an action against your will
Peace Bond: Create a glowing rune of peace to protect targets from your own magic.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Resistance: Subject gains +1 on saving throws.
Rite of Bodily PurityM: +2 to saves vs diseases, drugs, and poison for 24 hours, discharge to reroll a failed save vs a disease, drug, or poison
Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar.
Shield of Fortification: Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier: Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Veil of HeavenR: Surround yourself with protection against evil outsiders.
Veil of Positive Energy: +2 AC, +2 on saves vs. undead.
Watchful EyeFRT: As shield other, but with a shorter duration and the requirement that you must maintain line of effect with whom you are linked to.
Word of Resolve: Ally rerolls a save against charm or fear.

Conjuration

Alleviate Addiction: Ignore the effects of addictions.
Create Water: Creates 2 gallons/level of pure water.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Guardian Armor: Teleport your armor onto an ally in range
Hero's Defiance: Allows the use of lay on hands while falling unconscious.
Instant Clot: Touched creature doesn't bleed
Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Songbird: Conjure music from a good-aligned plane
Spindrift Spritz: Target can roll twice and take the better result when making a saving throw against gaining minor conditions

Divination

Build Trust: Gain various bonuses when interacting with the target.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Demon: Sense the presence of demons, their servants, and the Abyss.
Detect Poison: Detects poison in one creature or object.
Detect the Faithful: Find others of the same faith.
Detect Undead: Reveals undead within 60 ft.
Diagnose Disease: Detect and identify diseases.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Know the EnemyY: Gain +10 on a monster Knowledge check.
Preserve GraceF: Grant a creature the guidence of a phylactery of faithfulness
Read Magic: Read scrolls and spellbooks.

Enchantment

Abadar's TruthtellingR: Force the target to speak the truth.
Animal Purpose Training: Animal gains a new general purpose.
BlessY: Allies gain +1 on attack rolls and saves against fear.
Blessing of the WatchR: Functions as bless, except lasts for 1 hour/level but only in the caster’s home city.
Challenge Evil: Sickens creature if it refuses to fight you.
Compel Hostility: Compels opponents to attack you instead of your allies.
Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down.
Keep Watch: Allow creatures to stand watch without fatigue throughout the night.
Knight's Calling: Forces target to move toward you and fight you.
Litany of Sloth: Single target cannot make attacks of opportunity for 1 round.
Rally Point: Square gives good creatures bonuses.
Stalwart Resolve: Ignore the effects of ability damage and penalties to one score.
Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions.
Wartrain Mount: Animal gains combat training.

Evocation

Deadeye's ArrowR: Create an arrow of crackling electricity to harm your enemies or alert your allies.
Divine FavorY: You gain +1 per three levels on attack and damage rolls.
Horn of Pursuit: Create three notes heard miles away.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Tracking MarkR: Gain a supernatural ability to detect tracks and other clues.
Unwelcome HaloR: Force a halo around a target, preventing it from hiding in the dark.

Illusion

Inner Focus: Ignore divine focus components of your spells.
Oath of Anonymity: Cloak yourself in an illusion that hides your true identity

Necromancy

Bed of Iron: Allow the enchanted to sleep comfortably in medium or heavy armor.
Litany of the Red Crusader: Creature takes bleed damage from piercing and slashing weapons
Positive Pulse: Energy harms undead or bolsters the living

Transmutation

Aspect of the NightingaleR: Your voice becomes clear and pleasant, like a nightingale.
Bless WaterM: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Blessed Fist: Target doesn’t provoke attacks of opportunity with unarmed strikes.
Bowstaff: A shortbow may double as a club, or a longbow as a quarterstaff.
Brightest Night: Grant improved low-light vision to several creatures
Celestial Companion: Give your companion protections against evil creatures
Emblazon Crest: Display your crest on anything you carry.
Empower Holy Water: Empower holy water to deal more damage to the undead.
Enhance WaterR: Transform water into an alcoholic beverage.
Funereal Weapon: Targeted weapon bypasses some DR of undead creatures
Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons.
Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type
IronbeardR: Create a brushy beard of stiff iron to use as defense and a weapon.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush.
Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Magic Weapon: Weapon gains +1 bonus.
Serren's Swift Girding: Immediately clad a number of targets in armor.
Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
Sign of the DawnflowerR: Transmit a hidden message that you are a worshipper of Sarenrae to the target.
Steady Saddle: Affected saddle has reduced penalties for actions requiring focus
Sun MetalY: Weapon touched bursts into flames.
Virtue: Subject gains 1 temporary hp.
Weapons Against EvilR: Enhance weapons with pale light that allow them to bypass minor DR of evil creatures.

2nd-Level

Abjuration

AbeyanceM: Suppress the effects of a single curse.
Aura of Greater Courage: Increases strength of a paladin's aura of courage.
Bestow Grace: Subject gains bonus on saving throws equal to Cha modifier.
Bullet WardF: Adamantine bullets intercept firearm attacks.
Corruption Resistance: Protects creature against damage from alignment-based attacks.
Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched.
Holy Shield: Lend your shield's protection to another.
Paladin's Sacrifice: Take the damage and effects for another creature.
Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched.
Protection from Outsiders: Ward a creature against attacks from outsides with a specific racial subtype, more powerful than protection from evil or similar spells.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Righteous Blood: Infuse a good target with holy energy.
Righteous Condemnation: Chaotic, neutral, or evil spellcasters who target you with a spell take a -4 penalty to Intelligence-, Wisdom-, and Charisma-based skill checks
Shield Companion (ACG): As shield other, but affecting your companion creature.
Shield OtherFY: You take half of subject's damage.
Stave Off Corruption: Protect against a corruption's progression.
Suppress Charms and Compulsions: Either grant a bonus to saves against, or suppress, charm and compulsion spells
Undetectable Alignment: Conceals alignment for 24 hours.
Vestment of the Champion: Armor or shield gains a +1 enhancement per four levels.

Conjuration

Aquatic Cavalry: Summon hippocampi to serve as aquatic mounts
Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
Blessing of Courage and Life: Grants a +2 bonus on saves vs. fear and death.
Delay DiseaseR: Grant the target temporary immunity to disease.
Delay Poison: Stops poison from harming target for 1 hour/level.
Healing Token: Imbued holy symbol serves as a conduit for healing magic
Holy Javelin: Deal ongoing damage to evil creatures and apply penalties
Instant Armor: Summon armor temporarily replacing your current attire.
Life Shield: Ward yourself with positive energy so any attacking undead take damage.
Light of Iomedae: Illuminate all undead creatures in the area and make them more vulnerable to positive energy.
Litany of Entanglement: Entangles a creature for 1 round.
Remove Paralysis: Frees creatures from paralysis or slow effect.
Restful Cloak: Enchanted cloak functions as a tent
Sacred BondFY: Cast touch healing spells from a distance.
Soothing Word: Lessen the severity of a target’s conditions.

Divination

Enchantment Sight: See enchantment spells active on creatures
Sense Madness: Determine mental disturbances in nearby creatures
Shared Training: Share your teamwork feats with allies
Undeath Sense: As per detect undead, but affecting a creature you touch

Enchantment

Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Blessing of Luck and ResolveR: Increase resistance against fear.
FairnessR: Force humanoid creatures to trade fairly with each other.
Litany of Eloquence: Fascinates a single creature for 1 round.
Righteous Vigor: Boosts attack bonus with each hit.
Slave to Sin: Draw out a creatures inner sin
Zone of Truth: Subjects within range cannot lie.

Evocation

Arrow of Law: Harm and possibly daze chaotic creatures.
Blinding RayRY: Fire blinding rays of sunlight to blind enemies and damage those with sensitivity to light.
Fire of Entanglement: Your ability to smite evil also entangles your foe.
Light Lance: Creates a soaring beacon of light.
Litany of Order: Weaken chaotic creatures against the attacks of lawful creatures
Litany of Righteousness: A single evil creature takes more damage from creatures with a good aura.
Sacred SpaceR: Sanctify an area with holy power.
Spiritual Squire: Create an ally out of force to assist you in combat
Wake of Light: Magical trail aids good creatures, hinders evil ones.

Necromancy

Healing Leak: Touched target only gains and grants half the benefits from magical healing
Oath of JusticeRT: Seal an oath between two creatures.

Transmutation

Angelic Aspect, Lesser: Gain some minor aspects of angelic creatures.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.
Contest of Skill: Cause two creatures to automatically fail to confirm critical hits
Divine Arrow: Imbues a projectile with holy energy.
Dwarven VeilRT: Enhance a target's dwarf-like qualities, giving it a +2 bonus to influence dwarves.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Effortless Armor: Armor you wear no longer slows your speed.
Inheritor's SmiteR: Gain a bonus on your next attack; if it hits, attempt a free bull rush.
Ironskin: Harden your skin into iron.
Litany of Defense: Doubles armor's enhancement bonus.
Litany of Warding: You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine: Siege gains +1 on targeting and damage rolls.
Martyr's Bargain: Delay the effects of damage dealt to you.
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Quick Throwing: Draw thrown weapons faster, gaining full attacks with such weapons.
Saddle Surge: Bonus damage for moving on mount.
Sea Steed: Your mount adapts to an aquatic environment
Weapon of Awe: Weapon gets +2 on damage rolls.
Widen Auras: Increase the range of auras bestowed by your class.
Winged Sword: Grant a weapon the throwing special ability.

3rd-Level

Abjuration

Aura of Inviolate Ownership: Ward your attended items against theft.
Bestow Auras: Transfer your paladin or antipaladin auras to another creature.
Dispel MagicY: Cancels one magical spell or effect.
Firewalker's MeditationM: resist fire 5, DR 5/magic, +4 to saves vs pain for 24 hours, discharge to temporarily increase to resist 30, DR 10, and immunity to pain
Guardian Monument, Lesser: Bless a monument to imbue nearby humans with 2/magic damage reduction.
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Marks Of Forbiddance: Makes 2 creatures pass Will saves in order to attack each other.
Remove Curse: Frees object or person from curse.
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
Sanctify ArmorY: +1 AC/four levels (max +5).
Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Shield of Fortification, Greater: Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier, Greater: Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Tactical FormationRT: Grant targets a bonus to AC so long as they remain in formation.
Talisman of Reprieve: Create an item that protects against the effects of an aligned plane
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Conjuration

Accept Affliction: Transfer the effects of afflictions from someone else to yourself.
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Heal Mount: As heal on horse or other special mount.
Life Current: Infuse a current with positive energy, healing all living creatures within
Litany of Escape: Teleports a friend out of a grapple.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Second Wind: Heal a small amount of hit points, only usable at less than 1/4 hp
Spindrift Spritz, Mass: As spindrift spritz, but affecting 1 creature/level

Divination

Detect Anxieties: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Discern Lies: Reveals deliberate falsehoods.
Litany of Sight: You can see invisible creatures and objects within 30 feet of you.

Enchantment

Litany of Dependability: Creature takes the average of its next roll
Mantle of Calm: Neutralize the rage effects of those who have attacked you.
PrayerY: Allies get +1 bonus on most rolls, enemies –1 penalty.
They Know: Convince target that a nearby creature knows her greatest secret.
Untold Wonder: Treat penalties from emotion effects as bonuses instead

Evocation

Archon's Aura: Aura penalizes enemy attacks and AC.
Damnation: Punish creatures for evil spells they know or that affect them
Daybreak ArrowY: Targeted ammunition exudes radiant energy.
DaylightY: 60-ft. radius of bright light.
Fire of Judgment: Smited creature takes damage when it attacks.
Heroic FortuneFM: Grant a temporary hero point.
Holy Whisper: Whisper sickens evil creatures, gives good creatures bonuses.
Moonrise Arrow: Imbue ammunition with damaging silver light
Silverlight: Create a bright silver light that is harmful to those vulnerable to silver.
Spotlight: Create a mobile area of bright light while also suppressing light surrounding it.
Trial by Fire: Test a creature's purity of convictions by exposing it to a sheet of divine fire.
Wrathful Mantle: Subject shines and gets +1/four levels on all saves.

Necromancy

Deadly Juggernaut: Your might increases with every kill you make.
Divine Transfer: Transfer hit points and give DR/evil to target creature.
Litany of Admonition: Stagger a creautre with a list of their faults

Transmutation

Angelic Aspect: As angelic aspect, lesser with improved angelic qualities.
Blade of Bright Victory: Bonded weapon gains ghost touch.
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Detoxify: Remove a creature's ability to poison others
Ghostbane Dirge, Mass: As ghostbane dirge, but affects multiple creatures.
Magic Weapon, GreaterY: Weapon gains +1 bonus/four levels (max +5).
Planned AssaultRT: Increase the effectiveness of actions planned in advance.
Resilient ReservoirR: Store hit point damage as magical energy.
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Sanctify Weapons: Allow all weapons in the area to bypass a specific type of fiendish DR.
Shield of WingsR: Five burning wings grant you flight and protect you from fire.
Sky Steed: Grant your mount angelic wings
Tail Strike: Grow a tail and gain a tail slam attack.
Titanic Anchoring: Become grounded and nearly immovable.

4th-Level

Abjuration

Absolution: Removes enchantments and forgives actions taken under their effects.
Ban Corruption: Eliminate the gifts of a nearby corrupted creature
Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Dispel Chaos: +4 bonus against attacks.
Dispel Evil: +4 bonus against attacks.
Guardian of Faith: Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Oath of PeaceY: Grants +5 AC and DR 10/evil, can't attack.
Sacrificial Oath: Take damage for an ally for many rounds.

Conjuration

Blaze of Glory: Last stand cures good creatures, hurts evil.
Chains of Light: Hold a creature immobile with glowing chains with the added benefit of preventing the use of any extradimension travel.
Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Eaglesoul: Infuse yourself with power from a good-aligned outsider.
Flame Steed: As phantom steed, but immune to fire and can breathe a cone of smoke and ash
Flash Forward: Charge, then teleport back to starting poisiton
Healing Flames: Holy flames damage evil creatures and heal good creatures
Inspiring Recovery: Healing can restore the dead to life and restore your allies vigor
King's Castle: Instantly switch places with a single ally.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Purify Body: Heal a creature and remove its physical impairments
Raise Animal CompanionM: As raise dead, but on an animal.
Remove Radioactivity: Remove radiation effects from a target.
RestorationM: Restores level and ability score drains.
Symbol of HealingM: Triggered rune heals living creatures.

Divination

Beacon of LuckR: Send out a burst of luck to allies around you.
Litany of Truth: Illusions affecting the target are stripped away for 1 round

Enchantment

Blessing of Luck and Resolve, MassR: As blessing of luck and resolve but with multiple creatures.
Burst of GloryR: Increase your allie’s attack rolls, saves against fear, and hit points.
Forced Repentance: Target falls prone and confesses sins.
Planeslayer's Call: Allies gain benefits against outsiders of an alignment you choose.
Stay the Hand: Subject cannot attack with melee weapon.

Evocation

Archon's Trumpet: Paralyze all creatures in the area with the sound of a booming trumpet.
Brightest Light: As daylight, but lasts longer and can dispel darkness effects
Burst with Light: Fill the target with powerful and damaging light.
Cleansing Fire: Create a ring of fire that damages creatures passing through and dispels evil magic within
Fire of Vengeance: Smited creature takes 3d8 damage.
Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it back.
Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Litany of Thunder: A single target is deafened until the condition is removed, and is confused for 1 round.
Resounding Blow: Melee attack deals 1d6 more damage.
Sacred Nimbus: Holy energy damages evil creatures that attack you and protects you from good attacks
Shield of the DawnflowerRY: Create a protective shield of sunlight.

Necromancy

Bloodsworn RetributionRT: Swear an oath, damaging yourself to gain a bonus to things relating to that oath.
Daemon WardM: As death ward, but against daemons.
Death Ward: Grants bonuses against death spells and negative energy.
Mark of Justice: Designates action that triggers curse on subject.
Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures
Red Hand of the Killer: Stain the hand of a creature's killer red.
Speak with Soul: Hold an extended conversation with a soul

Transmutation

Angelic Aspect, Greater: As angelic aspect, lesser except granting the greatest qualities of angelic creatures.
Bestow Grace of the Champion: Target gains paladin abilities for 1 round/level.
Blade of Light: Imbue a weapon with sunlight, making it bane to the undead
Crusader's EdgeY: Grant a weapon the evil outsider bane quality and nauseate evil outsiders with a critical hit.
Dimensional Blade: Turn your weapon into a two-dimensional object that can more easily bypass armor.
Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm
Litany of Vengeance: Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater: Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mighty StrengthRT: As bull’s strength, except it grants a +8 enhancement bonus to Strength.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Reprobation: Marked target is shunned by your religion.
Sea Stallion: You and your mount adapt to an aquatic environment