| 1st-LevelAbjuration Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction. 
  Hedging Weapons: Floating weapons protect you and make ranged attacks 
  Obscure PoisonM: Make it harder to detect a poison or venomous creature. 
  Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. 
  Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. 
  Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar. 
 Conjuration Barbed Chains: Hellish chains attack and cause a target to become shaken 
  Desperate Weapon: Create an improvised weapon. 
  Guardian Armor: Teleport your armor onto an ally in range 
  Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you. 
  Summon Minor Monster: Summon 1d3 Tiny animals. 
  Summon Monster 1: Summons extraplanar creature to fight for you. 
 Divination Detect Poison: Detects poison in one creature or object. 
  Detect the Faithful: Find others of the same faith. 
  Halfling Vengeance: Grant a Small creature the ability to make debilitating blows with daggers and slings 
  Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed. 
  Read Magic: Read scrolls and spellbooks. 
  Sense Fear: Perceive nearby creatures that are experiencing fear 
 Enchantment Animal Purpose Training: Animal gains a new general purpose. 
  BaneY: Enemies take –1 on attack rolls and saves against fear. 
  CommandY: One subject obeys selected command for 1 round. 
  Crime of Opportunity: Compel a target to take a criminal action 
  Demand Offering: Make a creature give you an object it’s holding. 
  Haunting Reminder: After Intimidating a creature, make it afraid of your retribution 
  Litany of Sloth: Single target cannot make attacks of opportunity for 1 round. 
  Murderous CommandY: Target is compelled to kill its ally. 
  Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells. 
  Wartrain Mount: Animal gains combat training. 
 Evocation Dancing Darkness: Create four spheres of floating darkness. 
 IllusionCloak of Secrets: Filter speech from a given area to sound like a different conversation.
  Dark Whispers: Whisper through the shadows. 
  Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity. 
  Disguise Self: Changes your appearance. 
  Hide Bruises: Disguise a creature's injuries, making them more difficult to heal 
  Incessant Buzzing: Summon illusory wasps to distract creatures 
  Inner Focus: Ignore divine focus components of your spells. 
  Shadow Claws: Claws of shadow deal slashing damage and Strength damage 
  Shadow Trap: Pin someone’s target, causing them to become stuck. 
 NecromancyBleeding StrikeR: Enhance a weapon to deal bleed damage with its attack.
  Bloodbath: Cause yourself and enemies to bleed. 
  Boneshaker: Momentarily control a living or undead creature's skeleton. 
  Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. 
  Curse WaterM: Makes unholy water. 
  Death CandleR: Create a howling fire elemental from the remains of the target’s life energy. 
  Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. 
  Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. 
  Grasping CorpseM: Cause a corpse to grab or trip a foe 
  Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5). 
  Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks Litany of the Red Crusader: Creature takes bleed damage from piercing and slashing weapons
 
  Litany of Weakness: Single target is fatigued for 1 round. Night Blindness: Impair target’s vision as if it were darker.
 
  Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring Sentry SkullMR: Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid.
 
  Touch of Blindness: Coat a creature’s eyes in darkness, blinding them. 
 TransmutationBlood BlazeR: Ignite the blood of those who come near you.
  Coin Shot: Turn coins into deadly projectiles. Enlarge Tail: Increase the reach and power of your tail.
 
  Fabricate Disguise: Create a disguise in an instant. 
  Face of the DevourerR: Horribly mutate the target’s face, disfiguring it while granting it a natural attack. 
  Fear the Sun: Impose light blindness on your enemies. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
 
  Hide Weapon: Hide a weapon within your own arm. 
  Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type 
  IronbeardR: Create a brushy beard of stiff iron to use as defense and a weapon. 
  LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush. 
  Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired. 
  Magic Weapon: Weapon gains +1 bonus. Pesh VigorM: Increase target’s strength with consumption of pesh.
 
  Resist Starvation: Last longer without food 
  Savage MawR: Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies. 
  Steady Saddle: Affected saddle has reduced penalties for actions requiring focus Unhallowed Blows: One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls
 
 2nd-LevelAbjuration Bullet WardF: Adamantine bullets intercept firearm attacks. 
  Corruption Resistance: Protects creature against damage from alignment-based attacks. 
  Disrupt Link: Sever the target’s link with her bonded creature. 
  Nondetection, Lesser: As nondetection, but only protects against spells that target an area 
  Painful Revelation: damage creature who recognize an illusion for what it is 
  Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched. 
  Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched. 
  Undetectable Alignment: Conceals alignment for 24 hours. 
  Vestment of the Champion: Armor or shield gains a +1 enhancement per four levels. 
 ConjurationAlter Summoned Monster: Swap one summoned creature with another.
  Aquatic Cavalry: Summon hippocampi to serve as aquatic mounts Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
 
  Litany of Entanglement: Entangles a creature for 1 round. 
  Summon Monster 2: Summons extraplanar creature to fight for you. 
  Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth 
  Waters of LamashtuMY: Create a poison which looks like clean and pure water. 
 Divination Detect Anxieties: Learn what makes a creautre anxious. 
  Detect Desires: Learn what a creatures desire. 
  Mindshock: Charge your attacks with violent psychic energy. 
  Open Book: Make it permanently easier to learn more about a target. 
  Sense Vitals: Gain the ability to sneak attack. 
 Enchantment Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. 
  Bleed for your Master: Compel a companion to take damage for you 
  Curse of Keeping: Curse a target with the inability to sell, barter, or give away any item they own. 
  Hold Person: Paralyzes one humanoid for 1 round/level. 
  Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. 
  Jealous Rage: Fill the target with a sense of entitled self-importance. 
  Litany of Eloquence: Fascinates a single creature for 1 round. 
  Miasmal DreadR: Spew a cloud of sickly green mist to demoralize all it contacts. Mortal Terror: Frighten creature with an existential crisis
 
  Unadulterated Loathing: Target is compelled to avoid another creature. 
 Evocation DarknessY: 20-ft. radius of supernatural shadow. 
  DesecrateMY: Fills area with negative energy, making undead stronger. 
  Spiritual Squire: Create an ally out of force to assist you in combat 
 IllusionAgonizing RebukeR: Force your attacker to suffer mental pain when harming you.
  Hidden Blades: Turn weapon or ammunition invisible 
  InvisibilityY: Subject is invisible for 1 min./level or until it attacks. 
  Invisibility Bubble: As invisibility, but altered to work better underwater 
  Lose the TrailR: Obscure a target’s tracks when fleeing from a pursuer. 
  Peerless Integrity: Conceal the alignment of creatures from divination magic. 
  Shadowmind: Force a target to see more darkness around them. 
  Shifted Steps: Make a target sound as if elsewhere. 
  SilenceY: Negates sound in 20-ft. radius. 
  Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses. 
  Undetectable TrapM: Make a trap extremely difficult to find. 
 Necromancy Blindness/DeafnessY: Makes subject blinded or deafened. Enemy's HeartR: Absorb an enemy’s power by eating it’s heart.
 
  Flesh PuppetM: Control a zombie in human guise. 
  Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt. Ghoul HungerR: Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh.
 
  Healing Leak: Touched target only gains and grants half the benefits from magical healing 
  Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone. 
  Outbreak: Diseased creatures in the area become extremely contagious 
  Pernicious PoisonY: Target takes a -4 penalty against poison. 
  Reaper's Coterie: Target weapon gains bonus damage for defeating enemies. 
  Scare: Panics creatures of less than 6 HD. Shared SufferingF: Deal damage to another creature by harming yourself.
 
  Spellcurse: Target takes 1d6 damage for each spell affecting it 
  Touch of BloodlettingR: Cause any wounds the target has to bleed profusely. 
  Toxic Gift: Target suffers the effect of the poison in you. Urgathoa's Beacon: Cause creatures to attract the attention of undead
 
  Virulent Miasma: As fog cloud, but vapor is diseased 
 TransmutationAbyssal VerminR: Infuse vermin with fiendish qualities.Blood ScentR: Magnify the target’s ability to smell the presence of blood.
 Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
 
  Brittle PortalR: Reduce the hardness of objects within the area. 
  Bull's Strength: Subject gains +4 to Str for 1 min./level. 
  Darkvision: See 60 ft. in total darkness. 
  Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. 
  Fair is Foul: Curse someone with a disfiguring or painful mutation. 
  Hag's Seasoning: Curse a target with a supernatually delicious scent, attracting animalistic monsters. Ignoble Form: Transform the target into a half-elf form.
 Improve TrapR: Increase a trap’s effectiveness.
 Ironskin: Harden your skin into iron.
 
  Litany of Defense: Doubles armor's enhancement bonus. 
  Litany of Warding: You gain two additional attacks of opportunity for 1 round. Magic Siege Engine: Siege gains +1 on targeting and damage rolls.
 Qlippoth Appearance: Assault the mind of your enemies with your hideous face
 Quick Throwing: Draw thrown weapons faster, gaining full attacks with such weapons.
 
  Rotgut: Turn water into cheap alcohol 
  Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them. 
  Widen Auras: Increase the range of auras bestowed by your class. 
 3rd-LevelAbjuration Bestow Auras: Transfer your paladin or antipaladin auras to another creature. 
  Defile ArmorY: As sanctify armor, but gain DR 5/good when using judgment or smite. 
  Dispel MagicY: Cancels one magical spell or effect. 
  Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. 
  Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. 
  NondetectionM: Hides subject from divination, scrying. 
  Unholy Ward: Resist damage from holy sources, smite evil, etc. 
  Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings 
 Conjuration Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you. 
  Litany of Escape: Teleports a friend out of a grapple. 
  Second Wind: Heal a small amount of hit points, only usable at less than 1/4 hp 
  Summon Monster 3: Summons extraplanar creature to fight for you. 
  Unlife Current: Infuse a current with negative energy, damaging all living creatures within 
 Divination Litany of Sight: You can see invisible creatures and objects within 30 feet of you. 
 Enchantment Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects. Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
 
  Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks 
  Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration. 
  Utter Contempt: Target's attitude worsens by two categories. 
 Evocation Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. 
  Final Sacrifice: Cause a summoned creature to explode. FrosthammerR: Hurl a warhammer of magically hardened ice at your target.
 
  Screaming Flames: Send forth a wave a flames screaming with the agony of the damned 
  Shield of Darkness: Shield yourself with darkness, granting yourself total concealment. 
  Trial by Fire: Test a creature's purity of convictions by exposing it to a sheet of divine fire. 
 Illusion Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Charnel House: Create an area of semi-real gore
 
  Deceitful Veneer: Make someone seem like an obvious liar. 
  Illusion of Treachery: Make it seem like another is responsible for your attacks. 
  Isolate: Make a creature invisible and silent to their allies. 
  Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level 
  Selective Invisibility: Allow one creature to see you while invisible. 
  Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left 
 Necromancy Accursed GlareR: Channel a fell curse through your gaze. 
  Animate DeadMY: Creates undead skeletons and zombies. 
  Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Black Sword of WarR: Enchant a weapon to deal extra bleed damage.
 
  Bloody Arrows: Enhance ranged weaponry to deal bleed damage. 
  ContagionY: Infects subject with chosen disease. 
  Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability. 
  Cursed Treasure: Target object curses the next creature to touch it 
  Deadly Juggernaut: Your might increases with every kill you make. 
  Flesh Puppet HordeM: Control multiple zombies in human guise. Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh.
 
  Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10). 
  Litany of Admonition: Stagger a creautre with a list of their faults 
  Retributive Reparations: Creatures that take this item become cursed with fatigue. 
  SadomasochismR: Take more damage from opponents, but force them to become demoralized. 
  Shared SacrificeR: Create a link to the target and direct pain and damage through it. 
  Vampiric Hunger: Grant a target the fangs and hunger of a vampire. 
  Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. 
 TransmutationAncestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
  Blade of Dark Triumph: Bonded weapon gains ghost touch. 
  Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. 
  Claim Identity: Steal a creature's face 
  Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched. 
  Drain Poison: Drain a creature’s poison and apply it to your weapon. 
  First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. 
  Irregular Size: Creature's limb shrivels 
  Magic Weapon, GreaterY: Weapon gains +1 bonus/four levels (max +5). 
  Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed 
  Tail Strike: Grow a tail and gain a tail slam attack. Titanic Anchoring: Become grounded and nearly immovable.
 Unhallowed Blows, Greater: As per unhallowed blows, but a +1 bonus per 4 caster levels
 Venomous Promise: Entwine your words with poison, harming the target if they share your message.
 Vile Dog Transformation: Transform ordinary dogs into fiendish minions.
 
  Wing ThornsR: Sprout poisonous thorns from your wings. 
 4th-LevelAbjuration Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks. 
  Dispel Good: +4 bonus against attacks. 
  Dispel Law: +4 bonus against attacks. 
  Nondetection, CommunalM: As nondetection, but you may divide the duration among creatures touched. 
 Conjuration Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation 
  Cruel Jaunt: Sense creatures suffering from fear, then teleport close to them. 
  Flash Forward: Charge, then teleport back to starting poisiton 
  Summon Monster 4: Summons extraplanar creature to fight for you. 
 Divination Halfling Vengeance, Mass: As halfling vengeance, but affecting 1 creature/level Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
 Insect Scouts: Create insects to scout an area for you.
 
 Enchantment Crime Wave: Compel targets to commit criminal actions. 
  Die for Your Master: A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll. 
  Foster Hatred: Cause creatures to hate one type of creature. 
  Inflict Pain, Mass: As inflict pain, but affecting one creature per level. 
  Life of Crime: Permanently turn someone into a crazed criminal. 
  Litany of Madness: A single target is confused for at least 1 round. 
  Shadow of DoubtR: Create a shadowy aura of doubt fueled by a foe’s own inner flaws. 
 Evocation Alaznist's Jinx: Inlfict the spell burn spellblight 
  Litany of Thunder: A single target is deafened until the condition is removed, and is confused for 1 round. 
  Night of BladesR: Create an immobile wall of tiny black blades. 
  Profane Nimbus: Unholy energy damages good creatures that attack you and protects you from good attacks. 
  Resounding Blow: Melee attack deals 1d6 more damage. 
  Shroud of Darkness: Affected creatures have their vision impaired 
  Unholy Sword: Weapon becomes +5, deals +2d6 damage vs. good. 
 Illusion Cloak of Shadows: Shadows protect you from bright light and grants defensive abilities 
  Illusion of Treachery, Greater: Make it seem like another is responsible for your attacks while concealing your own actions. 
  Invisibility, Greater: As invisibility, but subject can attack and stay invisible. 
  Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks. 
 Necromancy Bloatbomb: Kill a weak creature and turn its corpse into an explosive trap. Blood Tentacles: Create writhing tentacles from your chest.
 Blood Ties: When a target is harmed, so is the target's relative.
 
  Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. 
  Daywalker: Reshape an undead creature to appear living. 
  Decollate: Target can safely remove its head 
  Fear: Subjects within cone flee for 1 round/level. 
  Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes 
  Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15). Malediction: Banish a soul to Hell if it dies within the next minute.
 
  Masochistic Shadow: Animate a target’s shadow, making it hunger for it’s owner’s life energy. 
  Overwhelming Poison: Make a poison more difficult to resist. 
  Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. 
  Slay Living: Touch attack deals 12d6 + 1 per level. 
  Speak with Soul: Hold an extended conversation with a soul 
  Torpid ReanimationM: Animate dead when a specific trigger condition occurs. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
 
  Wall of Bone: Create a wall of bones that damages and grapples adjacent creatures 
 TransmutationClaim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
  Darkvision, Greater: See 120 ft. in total darkness. 
  Dimensional Blade: Turn your weapon into a two-dimensional object that can more easily bypass armor. 
  Eyes of the Void: See 60 ft. in darkness, including magical darkness. 
  Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm 
  Litany of Vengeance: Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. Magic Siege Engine, Greater: Siege engine gains +1 on targeting and damage rolls for every four caster levels.
 Mark of the Reptile God: Mark a creature with an acidic curse.
 
  Redcap's Touch: Gain a +2 bonus on damage rolls and heal slightly when you kill a creature Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.
 
 6th-LevelNecromancy Plague BearerR: Make the target a carrier of numerous diseases. 
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