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Occult Rituals


Antipaladin Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

1st-Level

Abjuration

Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Hedging Weapons: Floating weapons protect you and make ranged attacks
Obscure PoisonM: Make it harder to detect a poison or venomous creature.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar.

Conjuration

Barbed Chains: Hellish chains attack and cause a target to become shaken
Desperate Weapon: Create an improvised weapon.
Guardian Armor: Teleport your armor onto an ally in range
Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you.
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.

Divination

Detect Poison: Detects poison in one creature or object.
Detect the Faithful: Find others of the same faith.
Halfling Vengeance: Grant a Small creature the ability to make debilitating blows with daggers and slings
Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed.
Read Magic: Read scrolls and spellbooks.
Sense Fear: Perceive nearby creatures that are experiencing fear

Enchantment

Animal Purpose Training: Animal gains a new general purpose.
BaneY: Enemies take –1 on attack rolls and saves against fear.
CommandY: One subject obeys selected command for 1 round.
Crime of Opportunity: Compel a target to take a criminal action
Demand Offering: Make a creature give you an object it’s holding.
Haunting Reminder: After Intimidating a creature, make it afraid of your retribution
Litany of Sloth: Single target cannot make attacks of opportunity for 1 round.
Murderous CommandY: Target is compelled to kill its ally.
Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells.
Wartrain Mount: Animal gains combat training.

Evocation

Dancing Darkness: Create four spheres of floating darkness.

Illusion

Cloak of Secrets: Filter speech from a given area to sound like a different conversation.
Dark Whispers: Whisper through the shadows.
Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity.
Disguise Self: Changes your appearance.
Hide Bruises: Disguise a creature's injuries, making them more difficult to heal
Incessant Buzzing: Summon illusory wasps to distract creatures
Inner Focus: Ignore divine focus components of your spells.
Shadow Claws: Claws of shadow deal slashing damage and Strength damage
Shadow Trap: Pin someone’s target, causing them to become stuck.

Necromancy

Bleeding StrikeR: Enhance a weapon to deal bleed damage with its attack.
Bloodbath: Cause yourself and enemies to bleed.
Boneshaker: Momentarily control a living or undead creature's skeleton
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Curse WaterM: Makes unholy water.
Death CandleR: Create a howling fire elemental from the remains of the target’s life energy.
Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Grasping CorpseM: Cause a corpse to grab or trip a foe
Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5).
Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks
Litany of the Red Crusader: Creature takes bleed damage from piercing and slashing weapons
Litany of Weakness: Single target is fatigued for 1 round.
Night Blindness: Impair target’s vision as if it were darker.
Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
Sentry SkullMR: Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid.
Touch of Blindness: Coat a creature’s eyes in darkness, blinding them.

Transmutation

Blood BlazeR: Ignite the blood of those who come near you.
Coin Shot: Turn coins into deadly projectiles.
Enlarge Tail: Increase the reach and power of your tail.
Fabricate Disguise: Create a disguise in an instant.
Face of the DevourerR: Horribly mutate the target’s face, disfiguring it while granting it a natural attack.
Fear the Sun: Impose light blindness on your enemies.
Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Hide Weapon: Hide a weapon within your own arm.
Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type
IronbeardR: Create a brushy beard of stiff iron to use as defense and a weapon.
LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush.
Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon: Weapon gains +1 bonus.
Pesh VigorM: Increase target’s strength with consumption of pesh.
Resist Starvation: Last longer without food
Savage MawR: Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies.
Steady Saddle: Affected saddle has reduced penalties for actions requiring focus
Unhallowed Blows: One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls

2nd-Level

Abjuration

Bullet WardF: Adamantine bullets intercept firearm attacks.
Corruption Resistance: Protects creature against damage from alignment-based attacks.
Disrupt Link: Sever the target’s link with her bonded creature.
Nondetection, Lesser: As nondetection, but only protects against spells that target an area
Painful Revelation: damage creature who recognize an illusion for what it is
Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched.
Undetectable Alignment: Conceals alignment for 24 hours.
Vestment of the Champion: Armor or shield gains a +1 enhancement per four levels.

Conjuration

Alter Summoned Monster: Swap one summoned creature with another.
Aquatic Cavalry: Summon hippocampi to serve as aquatic mounts
Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
Litany of Entanglement: Entangles a creature for 1 round.
Summon Monster 2: Summons extraplanar creature to fight for you.
Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth
Waters of LamashtuMY: Create a poison which looks like clean and pure water.

Divination

Detect Anxieties: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Mindshock: Charge your attacks with violent psychic energy.
Open Book: Make it permanently easier to learn more about a target.
Sense Vitals: Gain the ability to sneak attack.

Enchantment

Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Bleed for your Master: Compel a companion to take damage for you
Curse of Keeping: Curse a target with the inability to sell, barter, or give away any item they own.
Hold Person: Paralyzes one humanoid for 1 round/level.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Litany of Eloquence: Fascinates a single creature for 1 round.
Miasmal DreadR: Spew a cloud of sickly green mist to demoralize all it contacts.
Mortal Terror: Frighten creature with an existential crisis
Unadulterated Loathing: Target is compelled to avoid another creature.

Evocation

DarknessY: 20-ft. radius of supernatural shadow.
DesecrateMY: Fills area with negative energy, making undead stronger.
Spiritual Squire: Create an ally out of force to assist you in combat

Illusion

Agonizing RebukeR: Force your attacker to suffer mental pain when harming you.
Hidden Blades: Turn weapon or ammunition invisible
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Lose the TrailR: Obscure a target’s tracks when fleeing from a pursuer.
Peerless Integrity: Conceal the alignment of creatures from divination magic.
Shadowmind: Force a target to see more darkness around them.
Shifted Steps: Make a target sound as if elsewhere.
SilenceY: Negates sound in 20-ft. radius.
Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses.
Undetectable TrapM: Make a trap extremely difficult to find.

Necromancy

Blindness/DeafnessY: Makes subject blinded or deafened.
Enemy's HeartR: Absorb an enemy’s power by eating it’s heart.
Flesh PuppetM: Control a zombie in human guise.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Ghoul HungerR: Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh.
Healing Leak: Touched target only gains and grants half the benefits from magical healing
Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone.
Outbreak: Diseased creatures in the area become extremely contagious
Pernicious PoisonY: Target takes a -4 penalty against poison.
Reaper's Coterie: Target weapon gains bonus damage for defeating enemies.
Scare: Panics creatures of less than 6 HD.
Shared SufferingF: Deal damage to another creature by harming yourself.
Spellcurse: Target takes 1d6 damage for each spell affecting it
Touch of BloodlettingR: Cause any wounds the target has to bleed profusely.
Toxic Gift: Target suffers the effect of the poison in you.
Urgathoa's Beacon: Cause creatures to attract the attention of undead
Virulent Miasma: As fog cloud, but vapor is diseased

Transmutation

Abyssal VerminR: Infuse vermin with fiendish qualities.
Blood ScentR: Magnify the target’s ability to smell the presence of blood.
Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
Brittle PortalR: Reduce the hardness of objects within the area.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Darkvision: See 60 ft. in total darkness.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Fair is Foul: Curse someone with a disfiguring or painful mutation.
Hag's Seasoning: Curse a target with a supernatually delicious scent, attracting animalistic monsters.
Ignoble Form: Transform the target into a half-elf form.
Improve TrapR: Increase a trap’s effectiveness.
Ironskin: Harden your skin into iron.
Litany of Defense: Doubles armor's enhancement bonus.
Litany of Warding: You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine: Siege gains +1 on targeting and damage rolls.
Quick Throwing: Draw thrown weapons faster, gaining full attacks with such weapons.
Rotgut: Turn water into cheap alcohol
Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
Widen Auras: Increase the range of auras bestowed by your class.

3rd-Level

Abjuration

Bestow Auras: Transfer your paladin or antipaladin auras to another creature.
Defile ArmorY: As sanctify armor, but gain DR 5/good when using judgment or smite.
Dispel MagicY: Cancels one magical spell or effect.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
NondetectionM: Hides subject from divination, scrying.
Unholy Ward: Resist damage from holy sources, smite evil, etc.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Conjuration

Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Litany of Escape: Teleports a friend out of a grapple.
Second Wind: Heal a small amount of hit points, only usable at less than 1/4 hp
Summon Monster 3: Summons extraplanar creature to fight for you.
Unlife Current: Infuse a current with negative energy, damaging all living creatures within

Divination

Litany of Sight: You can see invisible creatures and objects within 30 feet of you.

Enchantment

Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects.
Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks
Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
Utter Contempt: Target's attitude worsens by two categories.

Evocation

Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Final Sacrifice: Cause a summoned creature to explode.
FrosthammerR: Hurl a warhammer of magically hardened ice at your target.
Screaming Flames: Send forth a wave a flames screaming with the agony of the damned
Shield of Darkness: Shield yourself with darkness, granting yourself total concealment.
Trial by Fire: Test a creature's purity of convictions by exposing it to a sheet of divine fire.

Illusion

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Charnel House: Create an area of semi-real gore
Deceitful Veneer: Make someone seem like an obvious liar.
Illusion of Treachery: Make it seem like another is responsible for your attacks.
Isolate: Make a creature invisible and silent to their allies.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Selective Invisibility: Allow one creature to see you while invisible.
Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left

Necromancy

Accursed GlareR: Channel a fell curse through your gaze.
Animate DeadMY: Creates undead skeletons and zombies.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Black Sword of WarR: Enchant a weapon to deal extra bleed damage.
Bloody Arrows: Enhance ranged weaponry to deal bleed damage.
ContagionY: Infects subject with chosen disease.
Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability.
Cursed Treasure: Target object curses the next creature to touch it
Deadly Juggernaut: Your might increases with every kill you make.
Flesh Puppet HordeM: Control multiple zombies in human guise.
Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh.
Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10).
Litany of Admonition: Stagger a creautre with a list of their faults
Retributive Reparations: Creatures that take this item become cursed with fatigue.
SadomasochismR: Take more damage from opponents, but force them to become demoralized.
Shared SacrificeR: Create a link to the target and direct pain and damage through it.
Vampiric Hunger: Grant a target the fangs and hunger of a vampire.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Transmutation

Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
Blade of Dark Triumph: Bonded weapon gains ghost touch.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Claim Identity: Steal a creature's face
Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched.
Drain Poison: Drain a creature’s poison and apply it to your weapon.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome.
Irregular Size: Creature's limb shrivels
Magic Weapon, GreaterY: Weapon gains +1 bonus/four levels (max +5).
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Tail Strike: Grow a tail and gain a tail slam attack.
Titanic Anchoring: Become grounded and nearly immovable.
Unhallowed Blows, Greater: As per unhallowed blows, but a +1 bonus per 4 caster levels
Venomous Promise: Entwine your words with poison, harming the target if they share your message.
Vile Dog Transformation: Transform ordinary dogs into fiendish minions.
Wing ThornsR: Sprout poisonous thorns from your wings.

4th-Level

Abjuration

Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Dispel Good: +4 bonus against attacks.
Dispel Law: +4 bonus against attacks.
Nondetection, CommunalM: As nondetection, but you may divide the duration among creatures touched.

Conjuration

Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation
Cruel Jaunt: Sense creatures suffering from fear, then teleport close to them.
Flash Forward: Charge, then teleport back to starting poisiton
Summon Monster 4: Summons extraplanar creature to fight for you.

Divination

Halfling Vengeance, Mass: As halfling vengeance, but affecting 1 creature/level
Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
Insect Scouts: Create insects to scout an area for you.

Enchantment

Crime Wave: Compel targets to commit criminal actions.
Die for Your Master: A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll.
Foster Hatred: Cause creatures to hate one type of creature.
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Life of Crime: Permanently turn someone into a crazed criminal.
Litany of Madness: A single target is confused for at least 1 round.
Shadow of DoubtR: Create a shadowy aura of doubt fueled by a foe’s own inner flaws.

Evocation

Alaznist's Jinx: Inlfict the spell burn spellblight
Litany of Thunder: A single target is deafened until the condition is removed, and is confused for 1 round.
Night of BladesR: Create an immobile wall of tiny black blades.
Profane Nimbus: Unholy energy damages good creatures that attack you and protects you from good attacks.
Resounding Blow: Melee attack deals 1d6 more damage.
Shroud of Darkness: Affected creatures have their vision impaired
Unholy Sword: Weapon becomes +5, deals +2d6 damage vs. good.

Illusion

Cloak of Shadows: Shadows protect you from bright light and grants defensive abilities
Illusion of Treachery, Greater: Make it seem like another is responsible for your attacks while concealing your own actions.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.

Necromancy

Bloatbomb: Kill a weak creature and turn its corpse into an explosive trap.
Blood Tentacles: Create writhing tentacles from your chest.
Blood Ties: When a target is harmed, so is the target's relative.
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
Daywalker: Reshape an undead creature to appear living.
Decollate: Target can safely remove its head
Fear: Subjects within cone flee for 1 round/level.
Hasten Judgement: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes
Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15).
Malediction: Banish a soul to Hell if it dies within the next minute.
Masochistic Shadow: Animate a target’s shadow, making it hunger for it’s owner’s life energy.
Overwhelming Poison: Make a poison more difficult to resist.
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Slay Living: Touch attack deals 12d6 + 1 per level.
Speak with Soul: Hold an extended conversation with a soul
Torpid ReanimationM: Animate dead when a specific trigger condition occurs.
Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
Wall of Bone: Create a wall of bones that damages and grapples adjacent creatures

Transmutation

Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
Darkvision, Greater: See 120 ft. in total darkness.
Dimensional Blade: Turn your weapon into a two-dimensional object that can more easily bypass armor.
Eyes of the Void: See 60 ft. in darkness, including magical darkness.
Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm
Litany of Vengeance: Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater: Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of the Reptile God: Mark a creature with an acidic curse.
Redcap's Touch: Gain a +2 bonus on damage rolls and heal slightly when you kill a creature
Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.

6th-Level

Necromancy

Plague BearerR: Make the target a carrier of numerous diseases.