Archives of Nethys

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This petrified skeleton is clad in rotting furs. Stone antlers grow from the crown of its skull, and its eyes are polished white orbs.

Siabrae CR 15

Source The Worldwound pg. 58
XP 51,200
Female old human siabrae druid 14
NE Medium undead (augmented humanoid)
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +32


AC 27, touch 11, flat-footed 27 (+6 armor, +2 deflection, –1 Dex, +10 natural)
hp 178 (14d8+112)
Fort +15, Ref +5, Will +16; +4 vs. fey and plant–targeted effects
Defensive Abilities blighted rebirth, channel resistance +4; DR 10/adamantine and bludgeoning; Immune fire, poison, undead traits; Resist acid 20


Speed 20 ft., burrow 30 ft.; earth glide
Melee +2 defending quarterstaff +13/+8 (1d6+3), gore +11 (1d8+1 plus petrification [DC 23])
Special Attacks blightbond, blight mastery, wild shape 6/day
Spell-Like Abilities (CL 14th; concentration +21)
10/day—acid dart (1d6+7 acid)
Druid Spells Prepared (CL 14th; concentration +21)
7th—quickened contagion (DC 20), creeping doom (DC 24), elemental body IVD (earth only), fire storm (DC 24)
6th—antilife shell, quickened barkskin, greater dispel magic, stoneskinD, stone tell
5th—animal growth (DC 22), baleful polymorph (DC 22), quickened entangle (DC 18), transmute rock to mud, wall of stoneD
4th—blight (DC 21), dispel magic, freedom of movement, extended greater magic fang, rusting grasp, spike stonesD (DC 21)
3rd—extended bull’s strength, call lightning (DC 20), contagion (DC 20), meld into stone, poison (DC 20), extended spider climb, stone shapeD
2nd—extended longstrider, flaming sphere (2, DC 19), fog cloud, heat metal (DC 19), soften earth and stoneD, tree shape
1st—entangle (2, DC 18), faerie fire, magic stoneD, obscuring mist, produce flame (2)
0 (at will)—detect magic, flare (DC 17), guidance, light
D domain spell; Domain earth


Str 12, Dex 9, Con —, Int 12, Wis 24, Cha 22
Base Atk +10; CMB +11; CMD 26
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell, Toughness
Skills Intimidate +16, Knowledge (nature) +20, Knowledge (planes) +11, Knowledge (religion) +18, Perception +32, Sense Motive +32, Stealth +22, Survival +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Druidic, Sylvan
SQ a thousand faces, nature bond (Earth domain), nature sense, trackless step, wild empathy +20, woodland stride


Environment any blighted land
Organization solitary or circle (2–8 siabraes plus 3–12 undead minions)
Treasure NPC gear (+2 wild hide armor, +2 defending quarterstaff, headband of mental prowess +2 [Wis, Cha], ring of protection +2)


When the Worldwound opened, the druids of the Green Faith fought longer and harder than any other Sarkorian citizen against the rising demon tide. Those druids who stubbornly (or faithfully) refused to flee their sacred lands managed something that few others in Sarkoris did— they prevented the wholesale invasion and corruption of their land from demonic inf luence, but only at a terrible cost. They took the corruption into themselves, and today, these druids exist as blighted, undead parodies of their former selves. Known as siabraes, these powerful druids have embraced undeath, bolstered with the strength of the wounded-but-still-living world beneath their feet, and fight not only against demonic trespass into their realm, but against all living creatures, for they are filled with bitterness and hatred for their brethren, whom they regard as cowards. The Green Faith was meant to die, the siabraes believe, for the truth and glory of the Stonewilds to emerge.

Siabraes do not form spontaneously; they arise only when a druid of sufficient power (at least 11th level) willingly gives her spirit over to undeath in a horrific ritual that must occur at the heart of necromantically empowered standing stones. Some druids are initially unwilling participants in these rituals—captives brought to the stones by elder siabraes to increase their numbers. To date, no druid has ultimately been able to resist this eldritch transformation with any other recourse than pure death. Siabraes may exist elsewhere, but only in the northern Worldwound are they encountered in significant number.