| Source PRPG Core Rulebook pg. 343 Shocking Grasp
School evocation [electricity]; Level arcanist 1, bloodrager 1, magus 1, occultist 1, sorcerer 1, wizard 1
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange touchTarget creature or object touched
 Duration instantaneous
 Saving Throw none; Spell Resistance yes
 DescriptionYour successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).Mythic Shocking GraspSource Mythic Adventures pg. 108The spell’s damage increases to 1d8 points of electricity damage per caster level (maximum 5d8). If the target is wearing metal armor or is made of metal, you may attempt a free grapple combat maneuver against the target.
 
 Alternatively, if the target is carrying a metal weapon, you may attempt a free disarm combat maneuver against that weapon. This free combat maneuver doesn’t provoke attacks of opportunity.
 
 Augmented: If you expend two uses of mythic power and the free grapple or disarm combat maneuver is successful, the target is staggered until your next turn. This is an electricity effect.
 |