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Occult Rituals


Ray of Enfeeblement

Source PRPG Core Rulebook pg. 329
School necromancy; Level arcanist 1, bloodrager 1, magus 1, mesmerist 1, sorcerer 1, witch 1, wizard 1

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes

Description

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Mythic Ray of Enfeeblement

Source Mythic Adventures pg. 105
The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it’s fatigued.