Power Word StunSource PRPG Core Rulebook pg. 324 School enchantment (compulsion) [mind-affecting]; Level arcanist 8, psychic 8, sorcerer 8, witch 8, wizard 8CastingCasting Time 1 standard action Components VEffectRange close (25 ft. + 5 ft./2 levels) Target one creature with 150 hp or less Duration see text Saving Throw none; Spell Resistance yesDescriptionYou utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. The duration of the spell depends on the target's current hit point total. Any creature that currently has 151 or more hit points is unaffected by power word stun.
Hit Points | Duration | 50 or less | 4d4 rounds | 51-100 | 2d4 rounds | 101-150 | 1d4 rounds |
Mythic Power Word StunSource Mythic Adventures pg. 104 Treat the target’s current hit point total as though it were lowered by 5 times your tier. For example, a 3rd-tier archmage casting this spell would affect a creature with 60 hp as though it had 45 hp, and the spell would last an additional 2d4 rounds.
You can target a creature with more hit points than this spell could normally affect, causing it to become dazed for 1 round.
Augmented (6th): If you expend three uses of mythic power, the magic of the word lingers around the target. Until the beginning of your next turn, if the target’s hit points are reduced enough to put it in a lower category for the spell’s effects, the spell affects the creature according to its new hit point total. For example, a creature in the 101–150 hp category reduced to 80 hp is immediately stunned for an additional 1d4 rounds. The spell’s effects don’t diminish if the target regains hit points.
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