Archives of Nethys

Pathfinder | Starfinder

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Hydraulic Torrent

Source Advanced Player's Guide pg. 229
School evocation [water]; Level arcanist 3, bloodrager 3, druid 3, hunter 3, magus 3, sorcerer 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S

Effect

Range 60 ft.
Area 60-ft. line
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

You call forth a powerful stream of water that batters all creatures and obstacles in its path until it strikes something it cannot push past. Against creatures and moveable objects this stream acts as a bull rush. You can bull rush creatures of any size, not just those one size larger than your own. Make a combat maneuver check and apply its results to each creature within the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush does not provoke an attack of opportunity.

Against immovable objects this stream instead allows you to make a Strength check to destroy the target. When attempting to break an object, the stream has an effective Strength equal to your caster level plus the ability score modifier as above. The Break DC depends on the object you’re trying to break—see Breaking Items.

Hydraulic torrent extinguishes any normal fires it encounters along its path. Magical fires are unaffected.

Mythic Hydraulic Torrent

Source Mythic Adventures pg. 98
The water is boiling hot or freezing cold, dealing 1d6 points of fire or cold damage per 2 caster levels. Add your tier to your CMB for the spell and on the Strength check to destroy immovable targets.

Augmented (3rd): If you expend two uses of mythic power, the spell can extinguish magical fires as if using a targeted dispel magic. Freezing cold water hardens into ice on the ground (Core Rulebook 442), lasting as long as prevailing conditions allow. Boiling hot water turns into steam, creating an area of concealing mist (equivalent to obscuring mist) that fills the affected squares and all squares adjacent to the line of the spell.