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Foresight

Source PRPG Core Rulebook pg. 285
School divination; Level arcanist 9, druid 9, psychic 9, shaman 9, sorcerer 9, witch 9, wizard 9

Casting

Casting Time 1 standard action
Components V, S, M/DF (a hummingbird's feather)

Effect

Range personal or touch
Target see text
Duration 10 min./level
Saving Throw none or Will negates (harmless); Spell Resistance no or yes (harmless)

Description

This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

When another creature is the subject of the spell, you receive warnings about that creature. You must communicate what you learn to the other creature for the warning to be useful, and the creature can be caught unprepared in the absence of such a warning. Shouting a warning, yanking a person back, and even telepathically communicating (via an appropriate spell) can all be accomplished before some danger befalls the subject, provided you act on the warning without delay. The subject, however, does not gain the insight bonus to AC and Reflex saves.

Mythic Foresight

Source Mythic Adventures pg. 96
The spell’s insight bonus increases to +3. If you cast the spell on another creature, you and the target are simultaneously warned by the spell, and the target gains the spell’s insight bonuses.