| Source Ultimate Magic pg. 216 Diagnose Disease
School divination; Level cleric 1, druid 1, hunter 1, mesmerist 1, occultist 1, oracle 1, paladin 1, psychic 1, ranger 1, warpriest 1, witch 1
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange close (25 ft. + 5 ft./2 levels)Target or Area one creature, one object, or a 5-ft. cube
 Duration instantaneous
 Saving Throw none; Spell Resistance  no
 DescriptionYou determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature’s disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. |