Detect PoisonSource PRPG Core Rulebook pg. 268 School divination; Level antipaladin 1, arcanist 0, cleric 0, druid 0, hunter 0, inquisitor 0, mesmerist 0, occultist 0, oracle 0, paladin 1, psychic 0, ranger 1, shaman 0, sorcerer 0, warpriest 0, witch 0, wizard 0CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target or Area one creature, one object, or a 5-ft. cube Duration instantaneous Saving Throw none; Spell Resistance noDescriptionYou determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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