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Occult Rituals


Darkvision

Source PRPG Core Rulebook pg. 264
School transmutation; Level alchemist 2, antipaladin 2, arcanist 2, hunter 3, investigator 2, medium 2, occultist 2, psychic 2, ranger 3, redmantisassassin 2, sorcerer 2, wizard 2

Casting

Casting Time 1 standard action
Components V, S, M (either a pinch of dried carrot or an agate)

Effect

Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.

Darkvision can be made permanent with a permanency spell.

Darkvision, Communal

Source Ultimate Combat pg. 226
School transmutation; Level alchemist 3, antipaladin 3, arcanist 3, hunter 4, investigator 3, occultist 3, psychic 3, ranger 4, redmantisassassin 3, sorcerer 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M (either a pinch of dried carrot or an agate)

Effect

Range touch
Targets creatures touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.

Darkvision, Greater

Source Ultimate Magic pg. 216
School transmutation; Level alchemist 4, antipaladin 4, arcanist 4, hunter 4, investigator 4, medium 4, occultist 4, psychic 4, ranger 4, redmantisassassin 4, sorcerer 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, M (either a pinch of dried carrot or an agate)

Effect

Range touch
Target creature touched
Duration 1 hour/level
Saving Throw will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions as darkvision, except the target’s darkvision has a range of 120 feet.