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ConfusionSource PRPG Core Rulebook pg. 258 School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 3, bloodrager 4, mesmerist 3, occultist 4, psychic 4, sahirafiyun 4, skald 3, sorcerer 4, spiritualist 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, S, M/DF (three nutshells)EffectRange medium (100 ft. + 10 ft./level) Targets all creatures in a 15-ft.-radius burst Duration 1 round/level Saving Throw Will negates; Spell Resistance yesDescriptionThis spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.
d% | Behavior | 01-25 | Act normally | 26-50 | Do nothing but babble incoherently | 51-75 | Deal 1d8 points of damage + Str modifier to self with item in hand | 76-100 | Attack nearest creature (for this purpose, a familiar counts as part of the subject's self) |
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).Mythic ConfusionSource Mythic Adventures pg. 89 Roll on the table below instead of the non-mythic version at the start of each subject’s turn to see what it does in that round.
d% | Behavior | 01–25 | Subject acts normally, but takes a –2 penalty on all attack rolls, skill checks, and ability checks until its next turn. | 26–50 | Subject does nothing but babble incoherently, and takes a –4 penalty to AC until its next turn. | 51–75 | Subject deals 2d8 points of damage + Str modifier to self with item in hand. | 76–100 | Subject attacks nearest ally (for this purpose, a familiar counts as an ally). |
Augmented: If you expend two uses of mythic power when casting the spell, you force one affected creature per round to roll on the table twice and take the higher result. Confusion, LesserSource PRPG Core Rulebook pg. 258 School enchantment (compulsion) [mind-affecting]; Level bard 1, medium 1, mesmerist 1, psychic 1, sahirafiyun 1, skald 1CastingCasting Time 1 standard action Components V, S, DFEffectRange close (25 ft. + 5 ft./2 levels) Target one living creature Duration 1 round Saving Throw Will negates; Spell Resistance yesDescriptionThis spell causes a single creature to become confused for 1 round.
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