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Occult Rituals

Color Spray

Source PRPG Core Rulebook pg. 256
School illusion (pattern) [mind-affecting]; Level arcanist 1, bloodrager 1, magus 1, mesmerist 1, psychic 1, redmantisassassin 1, sorcerer 1, wizard 1


Casting Time 1 standard action
Components V, S, M (red, yellow, and blue powder or colored sand)


Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes


A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Mythic Color Spray

Source Mythic Adventures pg. 88
The range increases to 30 feet. Add half your tier to the spell’s Hit Dice categories to determine its effects on creatures. (At 3rd tier a creature with 3 or fewer HD is unconscious, blinded, and stunned; one with 4 or 5 HD is blinded and stunned, and one with 6 or more HD is stunned.) Creatures that succeed at their saves are dazzled for 1 minute.