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Occult Rituals


What Grows Within

Source Pathfinder #113: What Grows Within pg. 66
School necromancy [evil]; Level arcanist 6, bard 6, cleric 6, druid 6, hunter 6, mesmerist 6, oracle 6, psychic 6, skald 6, sorcerer 6, warpriest 6, witch 6, wizard 6 (Xhamen-Dor)

Casting

Casting Time 1 swift action
Components V

Effect

Range personal
Effect you
Duration 1 round/level
Saving Throw see text; Spell Resistance no

Description

By speaking the name “Xhamen-Dor,” you infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell’s duration. When you prepare what grows within for the first time, or the first time you use it via a spell-completion or spell-trigger item, you can thereafter be targeted by Xhamen-Dor’s infected dreams ability (see page 86). As long as you are under the effects of what grows within, your mind-affecting spells carry this supernatural taint within them and can infect those who succumb to those effects. Whenever you successfully affect a creature with one of your mind-affecting spells (this requires the target to fail its saving throw against the spell if the spell allows a save, but automatically affects a target if the spell does not allow a saving throw), that target must also succeed at a Fortitude saving throw against what grows within or it immediately becomes afflicted by a lesser version of Xhamen-Dor’s seeded infestation. This infestation does not expose the victim to Xhamen-Dor’s infectious dreams, but it can ultimately result in that creature’s transformation into one of the seeded. Each time you affect a creature with what grows within in this manner, the remaining duration of what grows within is reduced by 1 round. If you affect multiple creatures in a round, you choose the order in which they must save against the effects of what grows within, and reduce the spell’s remaining duration by 1 round each time one of them is affected by the infestation.

Lesser Seeded Infestationsave Fortitude DC = spell’s save DC; onset immediate; frequency 1/day; effect 1d4 Constitution drain; cure none. This infestation can be cured by magic alone. A creature whose Constitution is reduced to 0 by this infestation dies and rises from death in 1d4 rounds as a seeded creature (see page 90). This is an infestation effect.