VinetrapSource Chronicle of the Righteous pg. 51 School conjuration; Level cleric 8, druid 8, oracle 8CastingCasting Time 10 minutes
Components V, S, DF
EffectRange long (400 ft. + 40 ft./level) Area radius spread of up to 10 ft./level, 90 ft. high Duration 1 hour/level (D)
Saving Throw Reflex negates (see text); Spell Resistance yes
DescriptionVines choked with thorns, blossoms, leaflets, and other floral
debris burst to life on and around the subject of this spell,
winding around limbs and armor and making it progressively
more difficult for the subject to maneuver. When this spell is
cast, the subject may attempt a Reflex save. Success indicates
that the vines fail to take root and the spell has no effect. On
a failed save, the subject’s base speed is immediately reduced
by 5 feet. Each round thereafter, the subject must make
another successful Reflex save or his speed is reduced by
another 5 feet. This occurs each round until he is reduced to a
speed equal to half of what it was before the spell was cast.
As a full-round action, the subject or an adjacent creature can
tear the vines off the subject’s body, resetting the speed penalty
to just 5 feet, though the vines continue to grow each round
thereafter for the spell’s duration, requiring additional checks,
unless it is actually dispelled. The spell’s effects can also be
prematurely ended by dealing at least 20 points of fire damage
to the subject. When the spell’s duration ends or the effect is
terminated, the vines immediately wilt and the subject’s speed
returns to normal. Regardless of the subject’s base speed, the
vines cannot reduce a creature’s speed below 5 feet.
This spell has additional effects depending on which version
you cast, chosen when you cast the spell.
Blessed Thorns: The vines sprout vicious thorns made of
celestial steel. Each round at the beginning of your turn, the
subject takes 2d4 points of damage, plus 1 point of damage for
each round since the creature last took a full-round action to
tear the vines off. When you cast this version of the spell, you
can also choose to make the thorns either cold iron or silver for
the purposes of overcoming damage reduction.
Noxious Vines: The vines emit noxious fumes that act as a
lung and eye irritant. The subject and any creatures adjacent to
the subject must attempt a DC 15 Fortitude check each round
at the beginning of their turn. On a failed save, the creatures
becomes blinded for that round and can’t cast spells with
verbal components.
Swift Vines: The vines act twice as quickly as normal,
and slow the creature by 10 feet per round instead of 5 feet
(though they still can’t decrease the creature’s speed to less
than half). In addition, once the creature is slowed to halfspeed,
it becomes staggered until the vines are torn off or the
spell ends.
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