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Occult Rituals

Vampiric Touch

Source PRPG Core Rulebook pg. 364
School necromancy; Level antipaladin 3, arcanist 3, bloodrager 3, magus 3, medium 3, mesmerist 3, psychic 3, sorcerer 3, spiritualist 3, witch 3, wizard 3


Casting Time 1 standard action
Components V, S


Range touch
Target living creature touched
Duration instantaneous/1 hour; see text
Saving Throw none; Spell Resistance yes


You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can't gain more than the subject's current hit points + the subject's Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.

Mythic Vampiric Touch

Source Mythic Adventures pg. 111
The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. If the damage kills the target, you gain fast healing 5 for a number of rounds equal to the Hit Dice of the target.