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Life CurrentSource Aquatic Adventures pg. 60 School conjuration (healing) [water]; Level cleric 3, druid 3, hunter 3, oracle 3, paladin 3, ranger 3, shaman 3, warpriest 3CastingCasting Time 1 standard action Components V, S, DFEffectRange medium (100 ft. + 10 ft./level) Area current or portion of current Duration 1 round Saving Throw Will half; Spell Resistance yesDescriptionYou infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current’s area heal 1d6 hit points per 10 feet of the current’s speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage. Unlife CurrentSource Aquatic Adventures pg. 61 School conjuration (healing) [water]; Level antipaladin 3, cleric 3, druid 3, hunter 3, oracle 3, ranger 3, shaman 3, warpriest 3CastingCasting Time 1 standard action Components V, S, DFEffectRange medium (100 ft. + 10 ft./level) Area current or portion of current up to 20 feet wide and 100 feet long Duration 1 round Saving Throw Will half; Spell Resistance yesDescriptionThis functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
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