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Holy Ice WeaponSource Advanced Class Guide pg. 185 School transmutation [cold, good, water]; Level cleric 2, inquisitor 2, oracle 2, warpriest 2CastingCasting Time 1 standard action Components V, S, M (a flask of holy water, or 5 pounds of powdered silver worth 25 gp)EffectRange 0 ft. Effect one ice weapon Duration 1 minute/level (D) Saving Throw none; Spell Resistance noDescriptionYou create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon or your deity’s favored weapon. The weapon deals normal damage for a weapon of that type, plus 1 point of cold damage per caster level (maximum 10). In addition, any creature struck by the weapon is also hit by holy water, dealing 1d4 points of damage if the creature is susceptible to holy water. If the weapon leaves your hands for more than 1 round, it melts and the spell ends.
At caster level 6th, the weapon gains the returning weapon special ability when thrown, melting away after an attack and re-forming in your hand just before your next turn. Unholy Ice WeaponSource Advanced Class Guide pg. 198 School transmutation [cold, evil, water]; Level cleric 2, inquisitor 2, oracle 2, warpriest 2CastingCasting Time 1 standard action Components V, S, M (a flask of unholy water, or 5 pounds of powdered silver worth 25 gp)EffectRange 0 ft. Effect one ice weapon Duration 1 minute/level (D) Saving Throw none; Spell Resistance noDescriptionThis spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional damage to creatures that are susceptible to unholy water.
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