Tracking MarkSource Inner Sea Gods pg. 243, Pathfinder #32: Rivers Run Red pg. 71 School evocation; Level bloodrager 1, cleric 1, druid 1, hunter 1, oracle 1, paladin 1, ranger 1, warpriest 1 (Erastil)CastingCasting Time 1 standard action Components S, DFEffectRange long (400 ft. + 40 ft./level) Target one creature Duration 10 minutes/level (D) Saving Throw Will negates; Spell Resistance yesDescriptionYou gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Survival checks made to track the target as if they were 5 lower than normal, and you gain a +5 bonus on Perception checks made to notice the target if it is using Stealth or recognize it if it is using Disguise.
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