All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Tracking Mark

Source Inner Sea Gods pg. 243, Pathfinder #32: Rivers Run Red pg. 71
School evocation; Level bloodrager 1, cleric 1, druid 1, hunter 1, oracle 1, paladin 1, ranger 1, warpriest 1 (Erastil)

Casting

Casting Time 1 standard action
Components S, DF

Effect

Range long (400 ft. + 40 ft./level)
Target one creature
Duration 10 minutes/level (D)
Saving Throw Will negates; Spell Resistance yes

Description

You gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Survival checks made to track the target as if they were 5 lower than normal, and you gain a +5 bonus on Perception checks made to notice the target if it is using Stealth or recognize it if it is using Disguise.