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Occult Rituals


Spell Immunity

Source PRPG Core Rulebook pg. 346
School abjuration; Level alchemist 4, cleric 4, inquisitor 4, investigator 4, occultist 4, oracle 4, psychic 4, spiritualist 4, warpriest 4

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range touch
Target creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which spell resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

Spell Immunity, Communal

Source Ultimate Combat pg. 244
School abjuration; Level cleric 5, inquisitor 5, occultist 5, oracle 5, psychic 5, warpriest 5

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range touch
Targets creatures touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like spell immunity, except you divide the duration in 10-minute intervals among the creatures touched.

Spell Immunity, Greater

Source PRPG Core Rulebook pg. 347
School abjuration; Level cleric 8, oracle 8, psychic 8

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range touch
Target creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like spell immunity, except the immunity applies to spells of 8th level or lower. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

Spell Immunity, Greater Communal

Source Ultimate Combat pg. 245
School abjuration; Level cleric 9, oracle 9, psychic 9

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range touch
Targets creatures touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like greater spell immunity, except you divide the duration among the creatures in 10-minute intervals among the creatures touched.