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Sleet Storm

Source PRPG Core Rulebook pg. 344
School conjuration (creation) [cold]; Level arcanist 3, bloodrager 3, druid 3, hunter 3, magus 3, shaman 3, sorcerer 3, witch 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M/DF (dust and water)

Effect

Range long (400 ft. + 40 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance no

Description

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.