Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Searing Light

Source PRPG Core Rulebook pg. 338
School evocation; Level cleric 3, inquisitor 3, oracle 3, warpriest 3

Casting

Casting Time 1 standard action
Components V, S

Effect

Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate object takes only 1d6 points of damage per two caster levels (maximum 5d6).

Mythic Searing Light

Source Mythic Adventures pg. 107
The spell’s damage increases to 1d6 per caster level (maximum 10d6). The damage dealt to an undead creature increases to 1d8 points of damage per caster level (maximum 10d8), or 2d6 per caster level (maximum 20d6) if the undead is vulnerable to bright light. The damage dealt to constructs increases to 1d8 points of damage per 2 caster levels (maximum 5d8). If a creature struck has light sensitivity or light blindness, it takes the penalty from that weakness for 1 round after being struck by the light.