All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Scouring Winds

Source Ultimate Magic pg. 236
School evocation [air, earth]; Level arcanist 7, druid 7, sorcerer 7, witch 7, wizard 7

Casting

Casting Time 1 standard action
Components V, S

Effect

Range medium (100 ft. + 10 ft./level)
Effect sandstorm in 20-ft. radius, 20 ft. high
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes (see text)

Description

This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round as a move action.

Any creature in the area takes 3d6 points of piercing damage each round. The area is considered a windstorm (see the wind effects table).

If a creature with spell resistance successfully resists this spell, it is unaffected by the winds and sand, but still unable to see within the area of the spell.

Mythic Scouring Winds

Source Mythic Adventures pg. 107
The spell’s damage increases to 4d8 points of piercing damage. Any creature in the area at the start of your turn must succeed at a Reflex save or be blinded for as long as it remains in the area and for 1d4 rounds after it leaves.

Augmented (5th): If you expend two uses of mythic power, the sandstorm’s radius and height each increase to 40 feet, and the damage dealt increases to 6d8 points of piercing damage. Each round, you can either move the storm up to 50 feet as a move action or up to 10 feet as a swift action.