Ray of ExhaustionSource PRPG Core Rulebook pg. 330 School necromancy; Level arcanist 3, bloodrager 3, magus 3, mesmerist 3, sorcerer 3, spiritualist 3, witch 3, wizard 3CastingCasting Time 1 standard action Components V, S, M (a drop of sweat)EffectRange close (25 ft. + 5 ft./2 levels) Effect ray Duration 1 min./level Saving Throw Fortitude partial; see text; Spell Resistance yesDescriptionA black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. Ray of SickeningSource Ultimate Magic pg. 234 School necromancy; Level arcanist 1, bloodrager 1, cleric 1, druid 1, hunter 1, mesmerist 1, oracle 1, sahirafiyun 1, sorcerer 1, summoner 1, summoner (unchained) 1, warpriest 1, witch 1, wizard 1CastingCasting Time 1 standard action Components V, S, M (a drop of sweat)EffectRange close (25 ft. + 5 ft./2 levels) Effect ray Duration 1 min./level Saving Throw Fortitude partial, see text; Spell Resistance yesDescriptionThis spell functions as ray of exhaustion, except the target is sickened if it fails its save and unaffected if it makes its save.
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