Pressure AdaptationSource Aquatic Adventures pg. 61 School abjuration; Level alchemist 3, bloodrager 3, cleric 3, druid 3, hunter 3, investigator 3, oracle 3, psychic 3, ranger 3, shaman 3, summoner 3, summoner (unchained) 3, warpriest 3CastingCasting Time 1 standard action Components V, S, M (slime from a cephalopod)EffectRange touch Target creature touched Duration 1 hour/level Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionThe target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.
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