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Occult Rituals


Planar Ally, Lesser

Source PRPG Core Rulebook pg. 320
School conjuration (calling) [see text]; Level cleric 4, medium 3, oracle 4, psychic 4, shaman 4, warpriest 4

Casting

Casting Time 10 minutes
Components V, S, M (offerings worth 500 gp plus payment, see text), DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one called outsider of 6 HD or less
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creature's name, you may request that individual by speaking the name during the spell (though you might get a different creature anyway).

You may ask the creature to perform one task in exchange for a payment from you. Tasks might range from the simple to the complex. You must be able to communicate with the creature called in order to bargain for its services.

The creature called requires a payment for its services. This payment can take a variety of forms, from donating gold or magic items to an allied temple, to a gift given directly to the creature, to some other action on your part that matches the creature's alignment and goals. Regardless, this payment must be made before the creature agrees to perform any services. The bargaining takes at least 1 round, so any actions by the creature begin in the round after it arrives.

A task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. For a task taking up to 1 hour per caster level, the creature requires a payment of 500 gp per HD. A long-term task, one requiring up to 1 day per caster level, requires a payment of 1,000 gp per HD.

A nonhazardous task requires only half the indicated payment, while an especially hazardous task might require a greater gift. Few if any creatures will accept a task that seems suicidal (remember, a called creature actually dies when it is killed, unlike a summoned creature). However, if the task is strongly aligned with the creature's ethos, it may halve or even waive the payment.

At the end of its task, or when the duration bargained for expires, the creature returns to its home plane (after reporting back to you, if appropriate and possible).

Note: When you use a calling spell that calls an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Due to cleric spell alignment restrictions, if a cleric with an outsider subdomain wanted to create a calling diagram to improve her chances, she could enlist the aid of another caster to cast the required magic circle spell.

Planar Inquiry

Source Adventurer's Guide pg. 125, Arcane Anthology pg. 14
School conjuration (calling); Level arcanist 3, cleric 3, druid 3, hunter 3, inquisitor 3, oracle 3, shaman 3, sorcerer 3, summoner 3, summoner (unchained) 3, warpriest 3, witch 3, wizard 3

Casting

Casting Time 10 minutes
Components V, S, M (offerings worth 100 gp per HD of the creature called)

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one called outsiders who ansswers questions
Duration instantaneous; see text
Saving Throw none; Spell Resistance no

Description

Although he was hardly the first to turn to the Outer Planes for answers, Jatembe’s dealings with outsiders in his pursuit of enlightenment are legendary, and the Magaambya credits the Old-Mage with the creation of this spell.

This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. When you call a creature using planar inquiry, the only task that you can ask of the creature is for it to answer questions or gather information regarding a specific topic (a person, a place, or a thing). After hearing your request, if the creature has an appropriate Knowledge skill, it can attempt a check to provide the information it has. If it lacks such a skill, the called creature leaves for 1d4 hours to gather this information. Upon its return, you roll 1d20 + your caster level, and use the result to determine what information the creature has gathered about the subject (as if using Diplomacy). The called creature stays for up to 10 minutes as it relays this information to you, after which it departs to its home plane. If the creature is attacked or damaged at any time during the spell’s duration, the spell ends and the creature returns to the plane from which you summoned it.

When you cast this spell, you can choose a specific kind of outsider to call, even calling an individual creature by name. The kind of outsider called doesn’t alter the effects of the spell, but when you use planar inquiry to summon a creature with an alignment or elemental subtype, the spell gains that descriptor. You cannot call an outsider whose Hit Dice exceed your caster level (maximum 18 HD) and you cannot use this spell to contact a unique outsider (such as a deity’s herald) or an outsider with mythic ranks.