Neutral BuoyancySource Aquatic Adventures pg. 60 School evocation; Level alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2CastingCasting Time 1 standard action Components V, S, M (a bag of air), DFEffectRange touch Target creature touched Duration 10 minutes/level Saving Throw Will negates; Spell Resistance yesDescriptionThe target’s buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target neither sinks nor rises when it doesn’t attempt a Swim check, making it easier to stay put while performing demanding actions or when helpless or disabled, and the target can swim up and down with equal ease.
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