All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals

Mirror Mantis

Source Adventurer's Guide pg. 160
School illusion (phantasm) [mind-affecting]; Level arcanist 1, bard 1, cleric 1, mesmerist 1, occultist 1, oracle 1, psychic 1, skald 1, sorcerer 1, warpriest 1, wizard 1


Casting Time 1 standard action
Components S, F (a hand mirror stained with a dried drop of blood)


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes


Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a Red Mantis assassin (in full armor, face hidden by a mantis mask) looking back at it. The reflection is harmless and mimics the target’s motions perfectly; no one else can see this illusion. The first time the target sees the Red Mantis reflection, it must succeed at a Will save be or shaken and take a –2 penalty on saves against fear effects for as long as it can see the altered image and for 3 rounds thereafter. A new save must be attempted each time the creature views its reflection during the spell’s duration. Once a creature successfully saves, it becomes immune to being shaken by the caster’s mirror mantis spell for 24 hours, though it will still see the Red Mantis reflection until the spell ends.