All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Mirage Arcana

Source PRPG Core Rulebook pg. 314
School illusion (glamer); Level arcanist 5, bard 5, mesmerist 5, psychic 5, skald 5, sorcerer 5, wizard 5

Casting

Casting Time 1 standard action
Components V, S

Effect

Range long (400 ft. + 40 ft./level)
Area one 20-ft. cube/level (S)
Duration concentration +1 hour/level (D)
Saving Throw Will disbelief (if interacted with); Spell Resistance no

Description

This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illusion includes audible, visual, tactile, and olfactory elements. Unlike hallucinatory terrain, the spell can alter the appearance of structures (or add them where none are present). Still, it can't disguise, conceal, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within a real location).