Mathematical CurseSource Occult Mysteries pg. 51 School necromancy [curse]; Level antipaladin 2, arcanist 2, bard 2, cleric 3, oracle 3, skald 2, sorcerer 2, warpriest 3, witch 2, wizard 2CastingCasting Time 1 standard action Components V, S, M/DF (a full set of 10 fingernails)EffectRange touch Target one living creature Duration see text Saving Throw Will negates; Spell Resistance yesDescriptionUsing the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature’s efficacy. Roll 3d8 and choose one of the dice—this die’s result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell’s penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one.
d8 | Energy Type | Magic School | d20 Roll Type | 1 | Air | Enchantment | Will save | 2 | Electricity | Illusion | Reflex save | 3 | Fire | Necromancy | Attack roll | 4 | Sonic | Evocation | Initiative roll | 5 | Acid | Abjuration | Fortitude save | 6 | Water | Transmutation | Caster level check | 7 | Cold | Divination | Concentration check | 8 | Earth | Conjuration | Combat Maneuver Check |
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