Magic VestmentSource PRPG Core Rulebook pg. 310 School transmutation; Level cleric 3, inquisitor 3, occultist 3, oracle 3, shaman 3, warpriest 3CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target armor or shield touched Duration 1 hour/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DescriptionYou imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.Mythic Magic VestmentSource Mythic Adventures pg. 100 You can add one armor special ability to the target if it’s armor or one shield special ability if it’s a shield. The special ability must have a base price modifier no greater than a +1 enhancement bonus or 4,000 gp.
Augmented (3rd): If you expend two uses of mythic power, you can add any number of special abilities with a total base price modifier no greater than a +2 enhancement bonus or 15,000 gp.
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