Lucky NumberSource Occult Mysteries pg. 50 School transmutation; Level arcanist 1, bard 1, cleric 1, druid 1, hunter 1, inquisitor 1, oracle 1, paladin 1, redmantisassassin 1, skald 1, sorcerer 1, summoner 1, summoner (unchained) 1, warpriest 1, witch 1, wizard 1CastingCasting Time 1 standard action Components V, SEffectRange touch Target one willing creature Duration 24 hours or until discharged Saving Throw none; Spell Resistance noDescriptionYou are able to tweak tiny variables affecting a creature’s immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.
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