Lead AnchorSource Aquatic Adventures pg. 60 School evocation; Level alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, skald 2, witch 2CastingCasting Time 1 standard action Components V, S, M (a bag of air), DFEffectRange touch Target creature touched Duration 10 minutes/level Saving Throw Will negates; Spell Resistance yesDescriptionThe target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.
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