Invisibility SphereSource PRPG Core Rulebook pg. 302 School illusion (glamer); Level arcanist 3, bard 3, mesmerist 3, occultist 3, psychic 3, redmantisassassin 3, skald 3, sorcerer 3, summoner (unchained) 3, wizard 3CastingCasting Time 1 standard action Components V, S, MEffectRange personal or touch Area 10-ft.-radius emanation around the creature Duration 1 min./level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the spell is cast. The center of the effect is mobile with the recipient.
Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends.
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