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Intellect Fortress ISource Occult Adventures pg. 174 School abjuration; Level psychic 4CastingCasting Time 1 immediate action Components VEffectRange 20 ft. Area 20-ft.-radius emanation centered on you Duration 1 round Saving Throw none; Spell Resistance yes (harmless)DescriptionUsing the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all effects with the emotion and fear descriptors for its duration. Intellect Fortress IISource Occult Adventures pg. 175 School abjuration; Level psychic 5CastingCasting Time 1 immediate action Components VEffectRange 20 ft. Area 20-ft.-radius emanation centered on you Duration 1 round Saving Throw none; Spell Resistance yes (harmless)DescriptionThis spell functions as intellect fortress I, but in addition, any mind-affecting effects that deal damage have their damage reduced by half (before any reduction due to a successful save or other effect). This applies to both hit point damage and ability score damage. This spell can be undercast. Intellect Fortress IIISource Occult Adventures pg. 175 School abjuration; Level psychic 6CastingCasting Time 1 immediate action Components VEffectRange 20 ft. Area 20-ft.-radius emanation centered on you Duration 1 round Saving Throw none; Spell Resistance yes (harmless)DescriptionThis spell functions as intellect fortress II, but creatures within the area who succeed at a saving throw against a fear or emotion effect suffer no effects, even if there is usually a partial effect on a successful saving throw. This spell can be undercast.
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